| Original Nations |

- New Unique Units:
- Rifleman: Elitary long-ranged skirmisher.
- New Unique Technologies:
- The British gain access to two technologies, one of which allows them an extra factory, and the other which allows them to rebuild destroyed factories.

- New Unique Units:
- Geuzen: Fast hand infantry unit that is good against other heavy infantry.
- New Unique Technologies:
- The Dutch gain access to upgrades for their bank gathering rates.

- New Unique Units & Buildings:
- Saxon Cavalry: Powerful hand cavalry with area damage and bonus against infantry. Trains at Reichstag.
- Katzbalger: Powerful hand cannoneer with a bonus against cavalry in melee. Trains at Reichstag.
- Reichstag: Unique University that can train Saxon Cavalry, Katzbalgers, Settler Wagons in Industrial and Trosses.
- Tross: Military support unit which can construct Field Hospitals and military buildings, and gather wood.
- New Unique Technologies:
- The Germans gain access to an upgrade which upgrade their new unique shipment units.

- New Unique Units:
- Azap: Strong and fast heavy melee infantry unit.
- New Unique Technologies:
- The Ottomans gain access to technologies which increases the damage their artillery units do to buildings and another which upgrades their infantry units.

- New Unique Units:
- Velas Brancas: Fishing ship which can transport units and construct docks and outposts.
- Cartographer: Scout.
- New Unique Technologies:
- The Portuguese gain access to technologies which greatly increase Explorer attack and Explorer and Caravel line of sight, and another which allows them to train Slaves.

- New Unique Units:
- Bardiche Poleaxeman: Melee Infantry armed with a bardiche with bonus against cavalry.
- New Unique Technologies:
- The Russians gain access to technologies which makes Blockhouses slow down nearby enemy units, and another which increases their population cap.

- New Unique Units:
- Aventuros: Archaic ranged cavalry unit that is good against heavy infantry, treasure guardians and natives.
- Inquisitor: These holy investigators are good against heroes, mercenaries, native warriors, and spies. They have a large line of sight, they can see stealthy units, and they can go stealthy. They have a weak healing ability.
- New Unique Technologies:
- The Spanish gain access to upgrades which grant an increased XP trickle and faster-arriving shipments and another which upgrades their Inquisitors.
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