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Ancient Warships
Posted: Tilanus Commodor @ Thu Oct 30, 2008 5:08 am

Ancient Warships



Monoreme » Bireme » Trireme » Quadrireme » Quinquereme


The Ancient Age will come with only one type of warships. This has both, historical and technical reasons. There were hardly any other warships of any relevant importance and in view of technical modding limitations there's just one 3D-model that suits the shape of an Ancient warship. However, the Monoreme is different to the standard warships in AoE3. It can only carry 10 units, there is no broadside attack. You neither can't fish with it nor recruit units, however, you can cause a lot of damage by ramming hostile ships and attacking buildings and land units. Monoremes have a group bonus, that means like Tashunke Riders in AoE3 they are stronger in detachments. Prepare for big sea battles!

Comments: 29 :: View Comments (Post your comment)

Natives Graphics Update
Posted: Matthew Sher @ Sat Oct 25, 2008 6:59 pm
Here's something else to hold you over. Trying to complete all these new unique units, I've often neglected Napoleonic Era's native units. Within my first months of being part of the team, I designed a few native units, and while I have since gone back and redone all my first units, the natives have been left out until recently. It had really been bothering me too, because the upcoming beta is the most graphically complete one to date. Here are the new natives I've done/redone so far. As usual, click any picture for more detail.

Mongolian Mangudai:
Native Mongolian cavalry archer. Good for raiding. It is another of Napoleonic Era's AOK revival units.

Native Unit: Mangudai

Egyptian Tuareg:
Native Tuareg camelry. The Tuareg is a cheap, fast lancer that is good against skirmishers and has a strong siege attack. It is similar to the Sowar.

Native Unit: Tuareg

Egyptian Fellah:
Native Egyptian hand infantry. It is cheap, fast, has a solid base attack and has a moderate attack bonus against cavalry. It works like a versatile pikeman.

Native Unit: Tuareg

Wurttemberger Horse Grenadier:
Native Wurttemberger siege cavalry. Moderately expensive grenadier with decent hitpoints and high resistance. It does area damage, and is best against infantry and buildings. It moves faster than normal grenadiers, but slower than most other cavalry.

Native Unit: Horse Grenadier

Westphalian Brunswicker:
Native Westphalian rifleman. Similar to the skirmisher, but cheaper and with slightly shorter range.

Native Unit: Brunswicker

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TAA is back - with a wallpaper!
Posted: Tilanus Commodor @ Wed Oct 08, 2008 6:42 pm


Hey folks,

it has been a long time since the last update. I felt the really strong need for a break from all that. The TAA team has always been some sort of lazy and inactive, the working core consisted always only of 1-3 members. At the end of September 2008 there was an intern deadline, work or get kicked. I had to kick about the half of the whole team, but I feel no difference which means that the time of these guys was already over before most of them were about to start. It's a pity that many people don't take this job seriously enough, I always offered to teach modding if you have the sense and the patience for that and we're always good for a laugh, but I'm not joking when I say "I want you to work, want you to help me with TAA!", cause help is what TAA needs most. I wanna thank Ca Putt, egel, Crumbo and Arcturus, who have always been some sort of a loyal core of this mod team and I hope any day I can say that about others as well. Now - we are back. We'll try to show you more of our work, but don't forget: more workers would mean more updates! ^^ No more words to say, I hope you enjoy:



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Graphics Teaser Update
Posted: Matthew Sher @ Mon Oct 06, 2008 9:33 pm
Well, the beta isn't out yet, so I've decided to show some new graphics to keep you interested. I've had these done for a while, but I haven't released them to the public until now.

Merchants:
Italian Unique Villager. Costs more (both food and gold), but gathers faster and cannot build. The male design was created and unused by Ensemble Studios, and the matching female was just designed for Napoleonic Era.

Italian Unit: Merchant

Follower:
Swiss Unique Unit. These skirmishers gather resources and construct buildings for the Swiss. They are also strong in a fight, especially when upgraded.

Swiss Unit: Follower

Bivouac:
Swiss military building. Trains both infantry and cavalry; replaces the barracks and stable. Like other Swiss buildings, it has less hitpoints and is cheaper (costing 250 coin, rather than wood).

Swiss Building: Bivouac

Rifleman:
British Unique Unit. Elite long range skirmisher, available from the Fortress Age. Its Royal Guard tech upgrades it to the famed Green Jacket Rifleman.

British Unit: Rifleman

New Explorers:
Multi-purpose European scout unit, unique in appearance for every civilization. From left to right: Prussian, American (U.S.), Swedish, Swiss, Austrian.

New Explorers

Comments: 15 :: View Comments (Post your comment)

Polish Units and Progress Update
Posted: Matthew Sher @ Wed Aug 20, 2008 4:54 pm
The next Beta of Napoleonic Era is due to be released in the following weeks, containing loads of new graphics, a huge set of Random Maps, old Nations with new updates (this time as standard) and even ESO playablity, which is restricted to updated old Nations and unrated games.

Partyzant:
The Partyzant is a fragile but powerful unmountable cavalry archer, meaning it can fight on both horseback (where it is faster), or on foot (where it is stronger). It is available from the Fortress Age, and a card can enable it to use stealth while on foot.

Polish Unit: Partyzant

Lisowczyk:
The Lisowczyk is a cheap, weak, and fast cavalry unit with a very strong bonus against infantry. It is available from the Colonial Age and can be very devastating if upgraded and managed effectively.

Polish Unit: Lisowczyk

Voice Sounds:
The Polish graphics are now finished, which means that the Polish, Italians, and Swedish are all finished not only in terms of graphics, but sound as well. Although the voices themselves remain unchanged from the last version, the sounds themselves have been trimmed, edited, and filtered to a much higher quality. I have removed ambient noise distortion, and made sure that their volume and durations were comparable to those of the original civilizations.

Comments: 6 :: View Comments (Post your comment)

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