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  Topic: NE AI Limit Hotfix & release plan for NE 2.2
EduardoXV

Replies: 29
Views: 8709

PostForum: News   Posted: Sat May 07, 2016 9:01 pm   Subject: reworked civs
hi, is it possible for you to give us more information about
Reworked civilizations: Italians, Poles, Swedes, Swiss (see #26)

apart from the report #26 I couldn't find details about how you are ...
  Topic: Modding Report #24 - CoV Teaser
EduardoXV

Replies: 26
Views: 7546

PostForum: News   Posted: Thu Sep 10, 2015 9:58 pm   Subject: Modding Report #24 - CoV Teaser
Awesome work!

just one question: what are the Testies? the flag bellow Persians

it is a slot to test civs? or what?
  Topic: A Humble introduction / We want your thoughts!
EduardoXV

Replies: 23
Views: 5598

PostForum: News   Posted: Sun Feb 22, 2015 11:03 pm   Subject: A Humble introduction / We want your thoughts!
I forgot the swedish boni revamp, mentioned by Tilanus
  Topic: A Humble introduction / We want your thoughts!
EduardoXV

Replies: 23
Views: 5598

PostForum: News   Posted: Sun Feb 22, 2015 9:38 pm   Subject: A Humble introduction / We want your thoughts!
It would be nice if you make the original european civs "cooler" cause for me they seem somewhat boring, specially portugal & spain, I guess that is because NE-civs are awesome and well ...
  Topic: some suggestions, errors and questions
EduardoXV

Replies: 40
Views: 4765

PostForum: NE Forum   Posted: Mon Feb 09, 2015 3:01 am   Subject: some suggestions, errors and questions
AI (@Eduardo, if you would be so kind to use the correct spelling that would be great - there is no such thing as IA..)

I'm sorry, I try to write as good as I can, though I forgot about somethings. ...
  Topic: some suggestions, errors and questions
EduardoXV

Replies: 40
Views: 4765

PostForum: NE Forum   Posted: Sat Feb 07, 2015 5:37 pm   Subject: some suggestions, errors and questions
But as all civs are being assessed and reviewed now maybe they will change it again. We'll see.

yes, I hope they rework some units Mr. Green I just have to wait.
  Topic: some suggestions, errors and questions
EduardoXV

Replies: 40
Views: 4765

PostForum: NE Forum   Posted: Sat Feb 07, 2015 3:11 am   Subject: some suggestions, errors and questions
Well, I hope that more people play against AI than against human players because otherwise the number of NE players would not be that great even though it has drastically improved in the recent months ...
  Topic: some suggestions, errors and questions
EduardoXV

Replies: 40
Views: 4765

PostForum: NE Forum   Posted: Fri Feb 06, 2015 9:48 pm   Subject: some suggestions, errors and questions
thanks Silmariel for the answer about the units Smile

I get that few people play against the IA, but I think that the bugs I've mentioned have to go away, the suggestions could be taken into conside ...
  Topic: some suggestions, errors and questions
EduardoXV

Replies: 40
Views: 4765

PostForum: NE Forum   Posted: Fri Feb 06, 2015 5:18 am   Subject: some suggestions, errors and questions
thanks SAOL Smile

I also think that prussian cavarly is somewhat OP, but I think that it shouldnt be decresed too much, cause they dont have ranged cavarly to come fast to the battle field to help t ...
  Topic: some suggestions, errors and questions
EduardoXV

Replies: 40
Views: 4765

PostForum: NE Forum   Posted: Wed Feb 04, 2015 4:00 am   Subject: some suggestions, errors and questions
Don't worry man, at least my thread is featuring in the home page again lol

Anyway, I would get some advantage of this .... what do you mean by "micro"

to reduce the need to micro ...
  Topic: some suggestions, errors and questions
EduardoXV

Replies: 40
Views: 4765

PostForum: NE Forum   Posted: Tue Jan 20, 2015 5:51 am   Subject: some suggestions, errors and questions
hi again Mr. Green

Answer 1+2: The AI picks via own algorithms every sort of content that you "offer it". That basically means, we just "tell" the AI about things it can research and ...
  Topic: I've Found Several Bugs.
EduardoXV

Replies: 18
Views: 3647

PostForum: Technical Support   Posted: Wed Jan 14, 2015 4:25 pm   Subject: I've Found Several Bugs.
Sorry but I agree about the sappers being OP.
I guess we're only two xD, anyway in melee they suck, but if you protect them well or if you distract your opponent and attack with the sappers in other ...
  Topic: some suggestions, errors and questions
EduardoXV

Replies: 40
Views: 4765

PostForum: NE Forum   Posted: Fri Jan 09, 2015 6:09 pm   Subject: some suggestions, errors and questions
Hi again! I want to add a couple of things

-the miners (Americans) have the same problem of the architecs, miners try to gather any resource at mills, berries or wood, and they only stare at the re ...
  Topic: some suggestions, errors and questions
EduardoXV

Replies: 40
Views: 4765

PostForum: NE Forum   Posted: Sat Dec 27, 2014 9:44 pm   Subject: some suggestions, errors and questions
Thanks for answer me ... I was about to go crazy waiting and waiting lol

I'm pretty sure that I saw swiss buildings being constructed alone a couple of times so I think that their followers can ...
  Topic: Modding Report #23
EduardoXV

Replies: 74
Views: 18566

PostForum: News   Posted: Sat Dec 27, 2014 2:06 am   Subject: Modding Report #23
Great news! Thanks to all NE Team for your work.
I think that the mod is getting closer and closer to be finished.
Right now it is only about some overpowered and underpowered units and techs that y ...
  Topic: some suggestions, errors and questions
EduardoXV

Replies: 40
Views: 4765

PostForum: NE Forum   Posted: Thu Dec 11, 2014 9:35 pm   Subject: some suggestions, errors and questions
I've obviously know that there are pros and cos for each civ, I dont what their features to change, I only suggest this in order to have a more balance game, that's why I dont suggest to delete their ...
 
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