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  Topic: A small sign of life

Replies: 8
Views: 3485

PostForum: News   Posted: Fri Mar 14, 2014 9:21 pm   Subject: A small sign of life
Those updates are always interesting

Nice job, those are deli cav and hessians, right? ^^

Hope you can find a nice job, but also compatible with NE lol
  Topic: HC camera making/editing

Replies: 1
Views: 1665

PostForum: Mods & Maps   Posted: Sat Jan 11, 2014 3:10 am   Subject: HC camera making/editing
I was about to reply 'They're just POV's from other homecities/buidlings' but now that I see the actual files it has an unique file for those HCs.

I thought it was impossible to modify them, unless ...
  Topic: AoE3 Programming Language

Replies: 2
Views: 2262

PostForum: Mods & Maps   Posted: Thu Jan 02, 2014 11:10 am   Subject: AoE3 Programming Language
It seems really nice Smile

I'm not very good editing AI/RM, but I think this can help a lot.
  Topic: Happy Age Up 2014

Replies: 13
Views: 3207

PostForum: News   Posted: Tue Dec 31, 2013 10:17 pm   Subject: Happy Age Up 2014
Happy new year Mr. Green

It would be great to have that new content already in NE2 Smile
  Topic: Capitol lost?

Replies: 6
Views: 1381

PostForum: Technical Support   Posted: Tue Dec 31, 2013 9:47 pm   Subject: Capitol lost?
Once you research the second (third in case of wood) market tech you can access to the respective capitol tech in market.
  Topic: AI Error

Replies: 3
Views: 1651

PostForum: Off Topic   Posted: Mon Nov 18, 2013 4:06 am   Subject: AI Error
Do you get an error message? (AI failed to load or something like that)
  Topic: include other nations

Replies: 3
Views: 1623

PostForum: NE Forum   Posted: Sat Nov 02, 2013 5:39 am   Subject: include other nations

like this?
  Topic: Modding Report #22

Replies: 20
Views: 11733

PostForum: News   Posted: Fri Oct 04, 2013 3:27 pm   Subject: Modding Report #22
Nice work Smile, and thank you for the mention lol

I didn't know about the Chasseur Cheval, is it supposed to be like a mounted rifleman or an elitary dragoon? I think I mentioned that unit in m ...
  Topic: Balancing and common sense

Replies: 3
Views: 1867

PostForum: Mods & Maps   Posted: Sun Sep 08, 2013 7:35 pm   Subject: Balancing and common sense
Thank you for your answers.
  Topic: Balancing and common sense

Replies: 3
Views: 1867

PostForum: Mods & Maps   Posted: Sun Sep 08, 2013 7:05 am   Subject: Balancing and common sense
I'm trying to balance my civs, it doesn't seem impossible, but I've some questions about this.

Let's say I've two civs starting from a default civ,

Civ A has a bonification of 30% HP in every i ...
  Topic: Feedback

Replies: 13
Views: 1822

PostForum: Off Topic   Posted: Thu Sep 05, 2013 1:10 am   Subject: Feedback
A mod based on the reconquista sounds good Smile , I'd want to see it.
You can still give them a good cavalry unit despite being infantry-based, if it is historically accurate.

On the other hand ...
  Topic: Modding Southeast Asian

Replies: 46
Views: 6493

PostForum: Mods & Maps   Posted: Sat Aug 17, 2013 6:24 am   Subject: Modding Southeast Asian
1. Because I'm new guy for modding business I'll start for a small project--changing some texture of old units.

I did this when I started to mod, I remember my first civ, it was basically the du ...
  Topic: NE fans

Replies: 13
Views: 1641

PostForum: Off Topic   Posted: Sat Aug 17, 2013 4:14 am   Subject: NE fans
Well, I remember a guy from Argentina when I joined this forum (years ago), but I can't remember his name, and I don't know if he's still active. He said something about being the only argentine in th ...
  Topic: NE fans

Replies: 13
Views: 1641

PostForum: Off Topic   Posted: Sat Aug 17, 2013 3:29 am   Subject: NE fans
I thought I was the only argentine that played NE lol
  Topic: K&B site

Replies: 11
Views: 1814

PostForum: Off Topic   Posted: Fri Aug 09, 2013 9:11 pm   Subject: K&B site
  Topic: 19th Century Mod

Replies: 37
Views: 10849

PostForum: Mods & Maps   Posted: Wed Aug 07, 2013 3:42 pm   Subject: 19th Century Mod
There's a lot of options for skirmisher units for every civ, but I can't include all of them for now, when the eight first civs are complete, improving each unit will be more easy than now.

Sorry ...
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