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  Topic: Music proposition: New NE Theme
sennacherib

Replies: 36
Views: 5015

PostForum: NE Forum   Posted: Wed Feb 18, 2015 11:37 pm   Subject: Music proposition: New NE Theme
While that's of course true, most of the timeline isn't part of the Napoleonic era.

maybe the name of the mod should be changed "European struggles" or "Europe at war". Razz

...
  Topic: How to make Grognards and Chasseurs Normal Trainable Units?
sennacherib

Replies: 2
Views: 1428

PostForum: Mods & Maps   Posted: Mon Feb 16, 2015 11:28 am   Subject: How to make Grognards and Chasseurs Normal Trainable Units?
but it is still not possible to train them in the game.

do you put them in the barracks?
  Topic: export and import gr2 files
sennacherib

Replies: 4
Views: 2052

PostForum: Mods & Maps   Posted: Sat Feb 14, 2015 6:24 pm   Subject: export and import gr2 files
I guess you underestimate what 3d modeling is, as I said in the first reply, studying advanced 3d modeling is what you lack right now.

well, i do 3d modelling and texturing since 15 years, for diff ...
  Topic: export and import gr2 files
sennacherib

Replies: 4
Views: 2052

PostForum: Mods & Maps   Posted: Fri Feb 13, 2015 8:41 pm   Subject: export and import gr2 files
thus this is what you have done for NE. new models from scratch, new anims? but no new uvmapping?

it's possible to use ES files, for now i don't know exactly how, but i keep trying. my only proble ...
  Topic: export and import gr2 files
sennacherib

Replies: 4
Views: 2052

PostForum: Mods & Maps   Posted: Thu Feb 12, 2015 7:31 pm   Subject: export and import gr2 files
hi,

I try currently to use the model of the minuteman for creating a pirate unit (without the replacetexture bug), but i have problems. when i try without the bones, i have this result :

http:/ ...
  Topic: grn decode
sennacherib

Replies: 0
Views: 1219

PostForum: Mods & Maps   Posted: Sun Feb 08, 2015 11:40 pm   Subject: grn decode
hi,

I tried to follow the tutorials from this website https://web.archive.org/web/20111225192853/http://gr2decode.altervista.org/download.html

but i have always an error at the launch of 3dsmax ...
  Topic: questions (splash screen, etc)
sennacherib

Replies: 0
Views: 1170

PostForum: Mods & Maps   Posted: Sun Feb 08, 2015 3:15 pm   Subject: questions (splash screen, etc)
hi,

I tried to change the splash screen pictures: loading1024y0.ddt, loading 1024y1.ddt, loading 1024y2.ddt. but that doesn't at all, now i don't have the splash screen. I missed something?

I wo ...
  Topic: native farm for european civ
sennacherib

Replies: 2
Views: 1300

PostForum: Mods & Maps   Posted: Fri Feb 06, 2015 9:13 pm   Subject: native farm for european civ
thx for you reply, but i found the problem. like you wrote the prob was in the civ.xml

everything is ready now; i can take the time, for the creation of the units: ground units and ships
  Topic: native farm for european civ
sennacherib

Replies: 2
Views: 1300

PostForum: Mods & Maps   Posted: Fri Feb 06, 2015 5:07 pm   Subject: native farm for european civ
hi,

currently i do a pirate civ, everything is ok with the buildings, except a problem with the native farm, i have changed the farm.xml.xmb, added farm in the techtreey instead of mill. but i stil ...
  Topic: The Politics Thread
sennacherib

Replies: 3286
Views: 78471

PostForum: Off Topic   Posted: Thu Feb 05, 2015 3:24 pm   Subject: The Politics Thread
Most of these things you talk about that couldnt be produced are just luxury items like iStoneWhich, rather crucially, people want.

People are driven by what they want, not by what they need (other ...
  Topic: settlers put in garrison with the bell
sennacherib

Replies: 2
Views: 1174

PostForum: Mods & Maps   Posted: Fri Jan 30, 2015 3:15 pm   Subject: settlers put in garrison with the bell
oh! ok. then i must be blind lol. btw how you have added this feature for a skirmish game. i would like to add this feature to my french and indian war modification.

damn' i should buy glasses

...
  Topic: settlers put in garrison with the bell
sennacherib

Replies: 2
Views: 1174

PostForum: Mods & Maps   Posted: Fri Jan 30, 2015 2:22 pm   Subject: settlers put in garrison with the bell
hi,

i would like to add this feature to the mod. The bell is used during the campaign by AI, but not during a skirmish game. I don't find the way to make the bell useable during a skirmish game.
...
  Topic: Modding Report #23
sennacherib

Replies: 74
Views: 17823

PostForum: News   Posted: Thu Jan 29, 2015 9:05 am   Subject: Modding Report #23
trying to reduce the frequency of them

ok cool, personally i don't like to fight against crossbowmen, longbowmen, pikemen (medieval units) or halberdiers at the imperial age :P
  Topic: Modding Report #23
sennacherib

Replies: 74
Views: 17823

PostForum: News   Posted: Wed Jan 28, 2015 6:23 pm   Subject: Modding Report #23
It's a version with which we intend to finally get rid of the remaining historical inaccuracies and anachronisms in our mod and raise the realism and credibility by replacing them with more appropriat ...
  Topic: hi
sennacherib

Replies: 2
Views: 962

PostForum: NE Forum   Posted: Sun Jan 25, 2015 12:59 am   Subject: hi
Hey man, welcome back
thx Smile

thx for the new password, i prefer my old pseudo Wink

Are you still modding?

yep, i have begun 6 days ago, i modify the asian dynasty. only some little modifica ...
  Topic: Germany and Mercenaries
sennacherib

Replies: 20
Views: 2533

PostForum: NE Forum   Posted: Wed Dec 29, 2010 9:50 pm   Subject: Germany and Mercenaries
if "confederation of the rhine" is too long, and not match with the eras, why not? german states.
 
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