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  Topic: Siege Warriors
theyseemeroland

Replies: 0
Views: 865

PostForum: NE Forum   Posted: Sat Jul 16, 2016 7:33 pm   Subject: Siege Warriors
Are any changes planned for Petards/Sappers? I've noticed that a charge of Petards (and/or Sappers) guarded by fast hand infantry is an almost too-cheap way of cracking an enemy town. I don't play onl ...
  Topic: Modding Report #27 - Homecity trips
theyseemeroland

Replies: 55
Views: 12632

PostForum: News   Posted: Sun Jul 10, 2016 12:15 am   Subject: Modding Report #27 - Homecity trips
Tilanus, If the Danish overseas colonies warrants the 10 Sepoys card, then shouldn't the British, Dutch, Portuguese, and French (check my history here) all have the same card or an even larger shipmen ...
  Topic: [Abandoned] The Time of Reforms
theyseemeroland

Replies: 81
Views: 8972

PostForum: Mods & Maps   Posted: Wed Jun 08, 2016 3:09 am   Subject: [Abandoned] The Time of Reforms
For the Venetians, it would be nice to see something of the Mediterranean slave trade that helped them become so powerful... I included some idea sketches in my post a few weeks ago, but you could giv ...
  Topic: A Few Suggestions - Civs, Features, etc.
theyseemeroland

Replies: 14
Views: 1950

PostForum: NE Forum   Posted: Thu Jun 02, 2016 12:40 pm   Subject: A Few Suggestions - Civs, Features, etc.
Makedonia could you explain what you mean exactly? Other than the "Berlin Conference" tech at the Capitol, I don't think that much here breaks the Napoleonic Era timeline.
  Topic: A Few Suggestions - Civs, Features, etc.
theyseemeroland

Replies: 14
Views: 1950

PostForum: NE Forum   Posted: Wed Jun 01, 2016 3:22 am   Subject: A Few Suggestions - Civs, Features, etc.
I had a similar feeling that this kind of gameplay might be out of date by the late game, which is why I (I think) mentioned that these mobile tribes can be permanently settled into structures after t ...
  Topic: A Few Suggestions - Civs, Features, etc.
theyseemeroland

Replies: 14
Views: 1950

PostForum: NE Forum   Posted: Mon May 30, 2016 6:28 pm   Subject: A Few Suggestions - Civs, Features, etc.
Mines I'm not sure technically how they would work... I was imagining a tiny invisible and permeable building that would have a trigger area... there's already the Artillery Depot structure which I be ...
  Topic: [Abandoned] The Time of Reforms
theyseemeroland

Replies: 81
Views: 8972

PostForum: Mods & Maps   Posted: Sun May 29, 2016 9:11 pm   Subject: [Abandoned] The Time of Reforms
At least thematically, I like the idea. The time period is great because it's short enough to be internally consistent, but so much changes in your brief timeline, on the European side of things for s ...
  Topic: A Few Suggestions - Civs, Features, etc.
theyseemeroland

Replies: 14
Views: 1950

PostForum: NE Forum   Posted: Sun May 29, 2016 8:52 pm   Subject: A Few Suggestions - Civs, Features, etc.
I've edited the post as much as I can at the moment. If anyone has any comments, just be sure to name whichever part you're interested in talking about. But I am very interested in hearing feedback!
  Topic: A Few Suggestions - Civs, Features, etc.
theyseemeroland

Replies: 14
Views: 1950

PostForum: NE Forum   Posted: Fri May 27, 2016 11:34 pm   Subject: A Few Suggestions - Civs, Features, etc.
Sounds good, thanks for the tip. Had a sneaking suspicion it was too much at once. Not sure how to delete this topic though.
  Topic: A Few Suggestions - Civs, Features, etc.
theyseemeroland

Replies: 14
Views: 1950

PostForum: NE Forum   Posted: Fri May 27, 2016 3:39 pm   Subject: A Few Suggestions - Civs, Features, etc.
New Civilizations (sort of)

I know there have been a million different versions of this civ idea, but I'm here to throw my two cents in...

Korean The Korean can train powerful bowmen known as Ga ...
  Topic: A Few Suggestions - Civs, Features, etc.
theyseemeroland

Replies: 14
Views: 1950

PostForum: NE Forum   Posted: Fri May 27, 2016 4:35 am   Subject: A Few Suggestions - Civs, Features, etc.
*I've edited this post heavily to organize the content*

New Features

Slaves – Slaves are a secondary villager unit which can be trained in batches at the Market or Dock for Coin, or accrued at ...
 
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