Napoleonic Era Tournament Idea

 
   Forum Index -> NE Online
View previous topic :: View next topic  
Author Message
President Washington
Saxon Cavalry
Saxon Cavalry


Joined: 27 Sep 2009
Posts: 1601

PostPosted: Mon Apr 26, 2010 2:51 am    Post subject: Napoleonic Era Tournament Idea

I am inspired of the idea to have a "Risk-like campaign" for AoEIII. Obviously, that just won't work with modding, but it could be possible.... as a tournament!

If anybody would be interested in such a tournament, here's the idea.

THE MAP
You know the maps you see in the upper-right corner when you select your Random Map in a Skirmish game? That's our battlefield: the large map of all these intertwined territories. Participants will fight for control of these Territories. When one player controls all Territories (or has eliminated the competition), they win the Tournament.

THE BEGINNINGS
Each player has a "Homeland" and starts out by choosing a Civilization. The Civilization determines what Homeland and what Colony they possess. The Colony is just a Territory under their control. Players also begin with 100 Funds.

FUNDS
Funds are a resource used to determine actions, such as increasing your Economy, purchasing Armies, and increasing your Colony.

WHAT WAS THAT ABOUT ARMIES AND COLONIES?
Just wait, I'll get to that.

TERRITORY BATTLES
When a player wants to attack a player they are at war with (you must be at war with them), they can declare the invasion in their thread. Invasions are done by armies.

Now, this might be too complicate, but either the attacker or a third player will create a Random Map that corresponds to the Territory. For example, if the Territory is Carolina, the map will be Carolina. From there, you add the extra stuff. That would be Colony Strength and Armies.

The defender has up to five days/one week to agree to the match and fight. If they are unable to participate in the tournament, they are OFF LIMITS. If they are but refuse to fight, they lose their territory automatically. The attacker can choose to do whatever they want with their gained land.

A victorious attacker keeps their Army and gains the Territory. A victorious defender keeps their Territory, though they may lose Colony Strength/Economy. The amount of damage inflicted upon the attacker before they surrender determines how much Army Strength they lost.

ARMIES
Armies are used to invade and defend Colonies. They have a Strength level. There are different possible "Strengths" to buy.

NAVIES
Navies move on Open Sea, and can transport an Army with a Strength equal to or less than it's own. There are different possible "Strengths" to buy.

COLONY STRENGTH
Colony Strength determines how many buildings and civilians a defender has in their Territory when attacked. It also determines their revenue of Funds from that Territory each day. There are different possible "Strengths" to buy.

NATIVES
Each Territory has Natives attached to it, whom you can choose to Ally with for 100 Funds. Doing so allows you to purchase their Army Strengths and feed off their economy (20 Funds per Native).

SO HOW THE HECK DOES THIS FIT?
Simple.
The maps the battles will be fought on will be Random Maps, yes, but generated in the Scenario Editor and then with stuff added in. Thus, it'll be a Custom map. Of course, this relies on the person who designs the map being honest, and not placing the objects in a manner that directly advantages one faction.

THE PURPOSE OF THE HOMELAND
So long as your Homeland Territory still exists, you are still in play. Your Homeland Territory can be invaded, though it costs 50 Funds. Homeland Territories began with 6 Strength.

THE TYPES OF STRENGTHS
Armies
- Infantry
- Cavalry
- Artillery
- Elite
- Escort Navy
- Military Civilians
- Scouts

Navies
- General
- Marines
- Siege
- Scouts

Colony
- Basic (what you start with; can only have 1 Basic per Colony)
- Farming
- Housing
- Trade
- Sea
- Defense
- Military

WINNING AN INVASION
When you invade a Territory, your goal is whatever you set it to be. You can attempt to capture it, or you can retreat to you home territory. The latter is done by going back to your starting spot and deleting your units, allowing them to "retreat".

If the defending player loses all of their Army located there and all of the forces they built (NOTE: Units and buildings constructed in Battles do NOT count as Strength) they have technically lost the Battle, and the attacker can claim a victory right then.

However, the attacker may want to just trash everything and leave as well.

During a Battle it is possible to lose Strength. This is done by losing a number of units and buildings equal to a Strength; for example, suppose that the Colony "Basic" is 1 Town Center, 5 Houses, and a Market. If you lose those buildings, and the number listed, you lose the Basic Strength attached to your Colony. It works similarly with Armies and Navies.

SPEED
Armies and Navies can move to one Land or Sea Territory per turn.

SEA TERRITORIES
Sea Territories are simply used to move your Armies around. Territories bordering seas are coastal: a Navy can move to them, but that's the extent of the Navy's scope.

Sea Territories are represented in battle by an aquatic map: only open ocean, no land. Colony Strength cannot be attached to a Sea Territory.

LIST OF SEA TERRITORIES
- Northern
- Middle East Pacific
- Middle Pacific
- Middle West Pacific
- South East Pacific
- South West Pacific
- Southern Atlantic
- Middle Atlantic
- Northern Atlantic
- Mediterranean
- Red
- Caspian
- Black
- West Indian
- East Indian

ARMY STRENGTHS
Spoiler:

British Infantry
- 10 Musketeers
- 10 Fusiliers

British Cavalry
- 10 Hussars
- 5 Dragoons

British Artillery
- 5 Horse Artillery

British Elite
- 5 Sharpshooters
- 5 Swashbucklers

British Escort Navy
- 3 Galleons
- 2 Caravels

British Military Civilians
- 5 Settlers
- 1 Covered Wagon

British Scouts
- 4 Spies
- 4 Hussars



NAVY STRENGTHS
Spoiler:


British General
- 1 Frigate
- 3 Galleons
- 5 Caravels

British Marines
- 20 Musketeers

British Siege
- 3 Mortars

British Scouts
- 4 Caravels



COLONY STRENGTHS
Spoiler:

NOTE: The "European" and "Native" building groups apply to the "standard" example of those civilizations. Civilizations with unique buildings will be referred to in separate sections.



(still working on this)
Back to top
View user's profile Send private message
Hoop Thrower
Councillor
Councillor


Joined: 16 Mar 2010
Posts: 744
Location: Chile

PostPosted: Tue Apr 27, 2010 12:46 am    Post subject:

Uh, seems a bit too complicated, and creating new maps for each duel will do nothing but make the process slower, I suggest instead that each civilization can start with 2 random maps that are considered their Homeland (Say, Honshu and Japanese Islands for Japan, Yellow River and Mongolia for China, Painted desert and Reservations for Sioux, Vinland and Scandinavia for Sweden, etc).
Then there will be a player for each civ on game and they will fight for the unclaimed random maps that could still be there, once they win a game on that land, it's considered theirs. A third player has to set the type of game to be played on that land (Deathmatch, treaty, classic, etc), if someone wants to invade another's land, the invaded player chooses the type of game.
A player loses when he loses all the maps in his possesion, the last player remaining wins.

See? More easy and interesting, now we just need to repart the random maps among the civs...
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
President Washington
Saxon Cavalry
Saxon Cavalry


Joined: 27 Sep 2009
Posts: 1601

PostPosted: Tue Apr 27, 2010 1:44 am    Post subject:

Oh, I agree that it's pretty complicated. That's just my idea; basically, Age of Empires III with a multiplayer version of Rise of Nation's "Conquer the World" campaigns.
Back to top
View user's profile Send private message
The Dude
NE Assistant
NE Assistant


Joined: 13 Mar 2010
Posts: 1709
Location: Somewhere you don't know

PostPosted: Sat May 01, 2010 12:35 am    Post subject:

You will need to mod Aoe 3 AI files in order to do this and that will take ESO away.
_________________
Alea iacta est.
-The die is cast-

-Julius Caesar

Back to top
View user's profile Send private message Visit poster's website
President Washington
Saxon Cavalry
Saxon Cavalry


Joined: 27 Sep 2009
Posts: 1601

PostPosted: Sat May 01, 2010 9:52 pm    Post subject:

What the hell are you talking about?
Back to top
View user's profile Send private message
masskiller
Tsar
Tsar


Joined: 25 Apr 2008
Posts: 6293
Location: Costa Rica

PostPosted: Sun May 02, 2010 2:57 am    Post subject:

I wonder the same, though It was already stated that it's not likely (at all) to be happening
_________________
Slowly getting into the indie game "business".
Back to top
View user's profile Send private message Send e-mail MSN Messenger
President Washington
Saxon Cavalry
Saxon Cavalry


Joined: 27 Sep 2009
Posts: 1601

PostPosted: Sun May 02, 2010 3:22 am    Post subject:

Hoop Thrower wrote:
More interesting


I disagree.
Back to top
View user's profile Send private message
Harkimo
Emperor
Emperor


Joined: 10 May 2009
Posts: 7801

PostPosted: Mon May 10, 2010 7:30 pm    Post subject:

I would really like to play this soon...
Back to top
View user's profile Send private message Send e-mail
President Washington
Saxon Cavalry
Saxon Cavalry


Joined: 27 Sep 2009
Posts: 1601

PostPosted: Mon May 10, 2010 7:59 pm    Post subject:

Sorry about the lack of updates; I haven't had much time, lately, to do anything on the computer. My parents re-instated a limit on my computer access.
Back to top
View user's profile Send private message
masskiller
Tsar
Tsar


Joined: 25 Apr 2008
Posts: 6293
Location: Costa Rica

PostPosted: Tue May 11, 2010 8:58 pm    Post subject:

That just sucks, good that I am an admin in mine lol
_________________
Slowly getting into the indie game "business".
Back to top
View user's profile Send private message Send e-mail MSN Messenger
The Dude
NE Assistant
NE Assistant


Joined: 13 Mar 2010
Posts: 1709
Location: Somewhere you don't know

PostPosted: Wed May 12, 2010 12:13 am    Post subject:

President Washington wrote:
What the hell are you talking about?

You would need to mod formations and stuff not AI, but UI formations are one of the hardest things to mod. And did you get NE?
_________________
Alea iacta est.
-The die is cast-

-Julius Caesar

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Forum Index -> NE Online All times are GMT
Page 1 of 1

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Powered by phpBB © 2001, 2005 phpBB Group | Page design by Tilanus Commodor & michfrm.