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arcalion
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PostPosted: Thu Jul 01, 2010 1:41 pm    Post subject:

but you could use many of this units and kill the enemy with only 1 atack
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masskiller
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PostPosted: Thu Jul 01, 2010 3:01 pm    Post subject:

chris17 wrote:
this is a problem for sweden and civs that have small settler build limit (except dutch who have banks)


That's the thing, you may need that with other civs, but not with Swedes and Japs, Torps have a trickle of wood that can be sold if you upgrade the rates in the market and Japs have a small version of factories as houses right from the start, with an upgrade in industrial, and a possible improvement with a wonder, making the remaining 25 for Japs is a total waste of time.

Quote:
but you could use many of this units and kill the enemy with only 1 atack


It does work, but not entirely, you may be able to weaken your opponents army, and if you are good enough you will have created another army while your army is fighting, that way you can attack right away without giving the enemy a chance, though it is not necessary with the AI, as it sucks, you can relax more playing against the AI.
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SAOL
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PostPosted: Mon Jul 05, 2010 7:53 am    Post subject:

I find it to be quite useless to rebuild an army while your other is being destroyed and then sending it up to attack again when your first is pretty much wiped out. Because that means your enemy is likely to have the time to do the same thing. So when your new army gets there, you'll pretty much meat the same situation minus some buildings. So I think the key lies in keeping up the pressure continuously. Once the first blow has fallen it isn't as important that reinforcements arrive in an orderly manor.
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masskiller
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PostPosted: Mon Jul 05, 2010 6:22 pm    Post subject:

Not necessarily, if you handle well your first army you will have weakened your opponent, and inmediate strike would finish them, unless they are doing the same you are doing.

Quote:
Once the first blow has fallen it isn't as important that reinforcements arrive in an orderly manor.


This is what I meant from the start, in a treaty game where you fight against many and you are the only one of your team attacking at that moment, if you manage well your army you will be able to defeat an army of two (not an amazingly good army, but an average) with some downs, yet it would not last for the next wave, that's when you make reinforcements and send them to attack, if you manage to destroy many buildings you have almost won a battle against one opponent, leaving the remaining enemies to destroy, by then if you have allies they would help you and it wouldn't be so hard to handle, mostly useful on a 3v3.
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Paco the Great
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PostPosted: Sat May 14, 2011 7:23 pm    Post subject:

I use a strategy I call the Star Fort. First, build a compound around your TC. Then, expand cautiously, building small fortified pockets of wall around that. Research Bastion. Link the fortifications up. Build 1 Artillery Foundry, 2 Barracks and 2 Stable. Build another TC. More walls. Place economic buildings spread out, with 2 defensive buildings in firing range of each one. 10 Lancers (if Spanish), then upgrade through to Garrochistas. 30 Crossbowmen, 50 Rodoleros and post to different areas. More TCs. Send the Lancers, with a few Xbows, to raid the enemy base, but just cause some damage, then come back. More buildings and walls. Two Factories. Etc.
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Iliander
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Joined: 16 Feb 2011
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PostPosted: Sat May 14, 2011 7:36 pm    Post subject:

Hmmm... I'm not sure if it is effective. Why not build a wall around everything?

I mostly play like this (With British):

1. Spend all starting food on Settlers
2. Settlers build Manor(s) with starting wood
3. All Settlers on food
4. Train new Settlers until you have 12 of them
5. Send 3 Settler shipment
6. Age up when you have 800 food and 15 Settlers and choose 500 food option
7. All Settlers on food until you have 250 food
8. All Settlers on wood
9. Build Manors with wood until you have 50 max pop
10. Build 2 Barracks
11. All Settlers on coin until you have 250 coin
12. Train 10 Musketeers
13. Reorganize your Settlers (Most on food, some on coin and maybe on wood)
14. Your next shipments should all be Settlers
15. When Settler shipments are gone, send 6 Musketeers
16. Train more Musketeers until you have 50
17. Also train Settlers from time to time
18. All Settlers on food and coin
19. Age up and choose 5 Longbowmen and 2 Pikemen
20. Upgrade your Musketeers
21. All Settlers on wood
22. Build Walls, Outposts, Artillery Foundry and more Manors
23. All Settlers on coin and some on wood if needed
24. Train 5 Falconets
25. Ship Falconets from your Home City and 1000 coin
26. Build more Manors
27. Train Settlers
28. Train more men
29. Train 20 Petards and destroy some of the enemy buildings but always run away with remaining Petards
30. Go to age 4 etc...
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Harkimo
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PostPosted: Sun May 15, 2011 7:15 am    Post subject:

I don't really think so much about that.
I try to take the fight to the enemy as quick as possible, and I use smaller groups with a few artillery, infantry, cavalry etc. each, and use tactics to exploit weak spots in the enemies defense.

When being raided, I often chase them all the way back to their base and destroy them.
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Paco the Great
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PostPosted: Sun May 15, 2011 8:50 am    Post subject:

Same.
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Harkimo
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PostPosted: Sun May 15, 2011 2:23 pm    Post subject:

That's AWESOME!
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Paco the Great
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PostPosted: Sun May 15, 2011 4:50 pm    Post subject:

Lolage.
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fendre
Continental Marine
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PostPosted: Thu Jun 23, 2011 5:50 pm    Post subject:

You will thiink me a fool, but I always build 3-5 barracks&stables,1-2 art. foundries so my soldiers are ready quickly. If i play as russian, I use only the 7 blockhouses to train soldiers
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VonBlucher
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Joined: 01 Sep 2014
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Location: Toronto, Ontario, Canada

PostPosted: Tue Sep 02, 2014 4:22 pm    Post subject:

fatookit wrote:
I personally don't building outpost or forts at all, never do I build Wall.
Fortifications in AoE III are simply too fragile, and are less useful then what in AoC.

Instead, batches of cheap Crossbowmen, Pikemen or Handgunners, might be more useful to defend my base.

For me, the Base might have two Barracks and a Stables, sometimes an Artillery Foundry, since taking care of Artillery is annoying, I use Pikeman or Cavalry to burn buildings instead. The only "Artillery" I would use is Sapper.


I've countered this to make it more appealing to build defences myself. I've altered the protoy.xml file to give the walls double the health and the outposts a quicker ROF (almost double) and 40 build limit. I've also added inf population for regular units and cavalry. Mercs, elephants, artillery and consulate units all have the same population count. some artillery i've raise the population needed.

I've found since that since i've done this, the ai are more inclined to build walls, outposts and large armies. Adds so much fun to the game while still keeping balance. Makes superbases that much more appealing for all.
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SAOL
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PostPosted: Tue Sep 02, 2014 7:49 pm    Post subject:

The AI is relatively stupid though. It's when you play another person the importance of balance becomes the most obvious. It makes more sense to balance the game for humans and make an AI to match than the other way around.

I'm not a fan of artillery either, so setting the artillery pop count to 1... geez, if the AI is spamming artillery now I can only imagine what it would be like.
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VonBlucher
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PostPosted: Tue Sep 02, 2014 8:32 pm    Post subject:

Yeah I've made it so that artillery costs 25-30 population count after playing a few rounds to stop the enemy from spamming artillery. Works well. They can have a max of 6 cannons depending on the kind with this. Makes it more fun. I wish there was a way to make the ai smarter.
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Tilanus Commodor
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Joined: 03 Apr 2007
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PostPosted: Tue Sep 02, 2014 8:49 pm    Post subject:

SAOL wrote:
The AI is relatively stupid though. It's when you play another person the importance of balance becomes the most obvious. It makes more sense to balance the game for humans and make an AI to match than the other way around.

I'm not a fan of artillery either, so setting the artillery pop count to 1... geez, if the AI is spamming artillery now I can only imagine what it would be like.

Fully agree. The NE 2.2 will build much less artillery without (hopefully) losing its teeth. The skirmish matches I did on hard were partially pretty tough. Smile
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VonBlucher
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PostPosted: Tue Sep 02, 2014 8:52 pm    Post subject:

Can't wait for that update then!
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