Extreme Polish rush (6 minutes to finish him)
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Killzerslaul
The Ancient Age
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PostPosted: Sun Aug 15, 2010 2:28 pm    Post subject:

the dude from neverland wrote:
The only pros of RTS games are army genrals. Stratagey is there job.

Actually, the only pros of RTS games are game developers. War is no game in real life.
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Harkimo
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PostPosted: Sun Aug 15, 2010 8:03 pm    Post subject:

ooh nice one.Praying Smiley Priest
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The Dude
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PostPosted: Tue Aug 17, 2010 2:38 am    Post subject:

Killzerslaul wrote:
the dude from neverland wrote:
The only pros of RTS games are army genrals. Stratagey is there job.

Actually, the only pros of RTS games are game developers. War is no game in real life.

I know that Rolling Eyes
I'm not talking about soldiers I'm talking about strategists. And yes the game developers are probably the best.
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arcalion
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PostPosted: Tue Aug 17, 2010 5:48 pm    Post subject:

strategies are the future of all!
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Harkimo
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PostPosted: Tue Aug 17, 2010 5:53 pm    Post subject:

Eh... nope!
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arcalion
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PostPosted: Tue Aug 17, 2010 6:08 pm    Post subject:

then try kill a army with arrows when they have laser guns!
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Hynkel
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PostPosted: Tue Oct 12, 2010 3:15 pm    Post subject:

laser guns aren't very harmfull the only thing u can do with the is try to blind someone Razz
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Harkimo
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PostPosted: Tue Oct 12, 2010 5:13 pm    Post subject:

And then, arrows rain down on you... kazplat!
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The Ottomangrel
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PostPosted: Tue Oct 12, 2010 7:38 pm    Post subject:

Sometimes I'll deliberately drag out my games just for extra enjoyment or fun.
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Killinstinct
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PostPosted: Sun Dec 05, 2010 9:46 pm    Post subject:

Indeed, Poland has a strong rush. But I have some improvements.

As first card I wouldnt send agriculture specialization. It only saves 100 wood for you (maybe 200 if you build another farm thing in the 2nd age).
Instead I would send 2 vill + Slachick. This give you a stronger eco + a better military.

The cards in the 2nd are fine I think, however as 4th card I would send 700 wood. With this you can make 4 tabors + house.

Instead of what you say here earlier you don't need a Trading Post at al! It's fine if you can make a TP, but it is absolutely not necessary for this strat. The only thing that change this strat is that in a case without a TP is that you must skip the Slachick card in the 2nd age (go for tabor/handcannon or 700 wood).

Also you say that you only make a few vill. I would do a 14/15 vill age up. Your eco is much stronger and it won't hurt you age up time that much.
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The Dude
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PostPosted: Sun Dec 05, 2010 9:50 pm    Post subject:

I hate rush and I hate treaty. If your going to rush, well the game is short and not fun. Treaty is long and boring because it is so easy to spy on your enemy.
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Yomgui
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PostPosted: Sun Dec 05, 2010 10:17 pm    Post subject:

Exploit already corrected.
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Harkimo
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PostPosted: Mon Dec 06, 2010 6:08 pm    Post subject:

I like massive raiding and then a raid which turns into siege Smile
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SAOL
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PostPosted: Mon Dec 06, 2010 6:16 pm    Post subject:

Somehow the words 'massive' and 'raiding' doesn't rhyme very well together in my head.
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Ramuthra
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PostPosted: Fri Dec 24, 2010 12:39 am    Post subject:

I love this Rush. It's quite amazing.
I just have problems fighting Human Swiss players. They crank out units really quickly and are hard to all hunt down, like supply wagons and such. Can anyone give me any concrete tips where to attack first and stuff?
Followers are actually kind of strong too...
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Harkimo
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PostPosted: Fri Dec 24, 2010 10:07 am    Post subject:

I suggest you just build alot of ranged cavalry. Specially Portugal, and then hunt down all their wagons (With the spy tech, perhaps?)
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