new buildings/units

 
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fordmaniac
Prussian Landwehr
Prussian Landwehr


Joined: 10 Apr 2007
Posts: 13
Location: Norway

PostPosted: Tue Sep 04, 2007 5:04 pm    Post subject: new buildings/units

when i looked in the nations section at this site i found this text line
Quote:
3 foragers, 1 supply wagon, 1 headquarters

will the headquarters be a special building and if, how will it work and what will the supply wagon do? Confused
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Tilanus Commodor
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Joined: 03 Apr 2007
Posts: 5081
Location: Berlin, Germany

PostPosted: Tue Sep 04, 2007 5:30 pm    Post subject:

Well, it looks like the TC and it has almost the same functions. The HQ can not train villagers, that's something the supply wagons do. The wagons also works as "market". Swiss don't have a market, they have to deal with crates, which they can get from the supply wagon.
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Imperial Austerium
French Conscript
French Conscript


Joined: 06 Jul 2007
Posts: 43
Location: China, Russia, Israel

PostPosted: Tue Oct 30, 2007 4:27 pm    Post subject:

Ah, the Swiss Mercenary camp feel. Very nice.
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Fig Newton
Totenkopfhusar
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Joined: 15 Apr 2007
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PostPosted: Wed Oct 31, 2007 10:19 pm    Post subject:

For the Austrians, how many watchtowers and keeps are we thinking about building here?
The same goes for other countries in regard to outposts. Can we build more, or is keeping with 13 max a good number? Are Germans- and the like- still limited to 7?

Does the Swiss town wagon have decent HP and attack, that is to say, you can garrison villagers inside, right?

So many questions, sorry, but I'm very curious to know.
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Tilanus Commodor
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PostPosted: Wed Oct 31, 2007 10:45 pm    Post subject:

Watchtowers BL: 10
Keep BL: says 0 (not sure)
Outpost BL: seems to be the same (no changes)
Supply Wagon HP: 1500 (no garrison possibility)
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