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Tilanus Commodor NE Commander


Joined: 03 Apr 2007 Posts: 5081 Location: Berlin, Germany
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The Dude NE Assistant


Joined: 13 Mar 2010 Posts: 1709 Location: Somewhere you don't know
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Tilanus Commodor NE Commander


Joined: 03 Apr 2007 Posts: 5081 Location: Berlin, Germany
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Posted: Sun Jan 16, 2011 3:25 pm Post subject: |
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Thread moved to public.
Suggest as much as you want! |
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The Dude NE Assistant


Joined: 13 Mar 2010 Posts: 1709 Location: Somewhere you don't know
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SAOL Emperor


Joined: 14 Sep 2008 Posts: 23251 Location: Stockholm, Sweden
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Posted: Sun Jan 16, 2011 3:57 pm Post subject: |
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I think the basic concept of acquiring the units should be the same, although I must say I like dude's idea of them losing HP only if leaving a zone around the TC. That would make them more credible and useful in their role of town-defenders, yet render them worthless for attack. I have no idea how troublesome that is to make, though, and I wouldn't call the whole minute-man thing a topmost priority. But I like the idea.
Also, I think the technology should recharge after use, so that you can use it again after some time, maybe 2 mins. The card that grants you an extra purchase of a larger force of minutemen should be changed to either a faster regeneration of the "muster-minutemen-button", or add on to the number of units you get when you press it.
As for a name for the Swedish unit, I bring forth "Lantvärn". (See any similarity with "Landwher"? ) _________________
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Tilanus Commodor NE Commander


Joined: 03 Apr 2007 Posts: 5081 Location: Berlin, Germany
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Posted: Sun Jan 16, 2011 4:46 pm Post subject: |
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SAOL wrote: | I think the basic concept of acquiring the units should be the same, although I must say I like dude's idea of them losing HP only if leaving a zone around the TC. That would make them more credible and useful in their role of town-defenders, yet render them worthless for attack. I have no idea how troublesome that is to make, though, and I wouldn't call the whole minute-man thing a topmost priority. But I like the idea. |
I fully agree. It was also planned that the stat differences are of minimal extent. Colos + Minutemen are still two different units. They shall only share their "home/citizen made" character.
The TC range thing is a cool idea! However, the only thing about these radial things are either healing auras or build limitations (for buildings). So the only thing I could imagine is an aura that gives "additional" HP + damage while the combination of basic and additional stats generates the normal value. Also: Afaik the aura becomes weaker with every further step away from the origin.
Quote: | Also, I think the technology should recharge after use, so that you can use it again after some time, maybe 2 mins. The card that grants you an extra purchase of a larger force of minutemen should be changed to either a faster regeneration of the "muster-minutemen-button", or add on to the number of units you get when you press it. |
Yes, we could make them recharge. Calling Home guards will be very similar to calling minutemen, however, you can do that more often and the unit itself is different.
Quote: | As for a name for the Swedish unit, I bring forth "Lantvärn". (See any similarity with "Landwher"? ) |
Swedish militia. I only remember these screens:
Milis
Borgerskapsinfanteri
Just don't know what the real difference is and if they should serve as colo or minutemen replacement. _________________
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The Dude NE Assistant


Joined: 13 Mar 2010 Posts: 1709 Location: Somewhere you don't know
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SAOL Emperor


Joined: 14 Sep 2008 Posts: 23251 Location: Stockholm, Sweden
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Posted: Mon Jan 17, 2011 7:36 pm Post subject: |
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Quote: | The TC range thing is a cool idea! However, the only thing about these radial things are either healing auras or build limitations (for buildings). So the only thing I could imagine is an aura that gives "additional" HP + damage while the combination of basic and additional stats generates the normal value. Also: Afaik the aura becomes weaker with every further step away from the origin.
| I have no idea to of how the systems work, all I know is that I'd like it ^^
If a healing aura is the only thing that's possible, can you make it so that it only affects minutemen-type units? Because in that case you could perhaps make the aura heal at the same pace as they loose hit points, meaning their HP is constant when they are close to the TC, but decrease if they run off. Something tells me that a healing aura would heal everything though.
Are you sure that it decreases in strenght? I've never thought about healing auras, but it seems as though auras that effect attack and HP gives the same effect over the entire area.
Quote: | Swedish militia. I only remember these screens: | I don't know much about the looks and uniforms of the home guard to be honest. I have a sneaking suspicion that it was a bit of take-what-you've-got rag-tag code, but I'm not sure.
As for the names you mention here... personally I think 'milis' have too much of a paramilitary fling to it, and I've never actually heard any unit being called that. 'Borgerskapsinfanteri'... doesn't seem right either. For once, it's not a division a lot of people have heard about, and furthermore the 'colonies' in AoE are a bit punish to live up to the name.
I'd say the latter was more professional, but in practice they are both part of the home guard. _________________
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chris17 Sharpshooter


Joined: 07 Feb 2010 Posts: 1055 Location: Greece
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Posted: Tue Jan 18, 2011 1:08 pm Post subject: |
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I would like to suggest Nizam-i-Cedids for the Turks and Carbonari for Italians. When I have a bit more time, I will post more infos here _________________ Member of WotTA team
http://wotta.com.br/phpBB3/index.php |
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Tilanus Commodor NE Commander


Joined: 03 Apr 2007 Posts: 5081 Location: Berlin, Germany
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Posted: Tue Jan 18, 2011 1:35 pm Post subject: |
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We might include the Nizam in another way, but it could work as colo militia. _________________
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Harkimo Emperor

Joined: 10 May 2009 Posts: 7801
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Posted: Tue Jan 18, 2011 2:09 pm Post subject: |
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Oh please don't say colonial. |
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lanse5 French Conscript


Joined: 13 Jan 2011 Posts: 26
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Posted: Tue Jan 18, 2011 2:32 pm Post subject: |
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I think that this type of adjustment would allow the game to make more sense. I mean, not every country has had minutemen, and it would be interesting to add variation to the spawnable defenders.
The fact put forth that their health should only drop if they are outside of the TC range is a excellent adjustment, but I am not so sure that they should all have different stats. Perhaps simple tweaks would be more acceptable.
And I like that dude from neverlands idea of the guerilla force, but perhaps these units should only be available after a Revolution? I mean, that would make more sense.
We still are using Revolutions in the mod, correct? |
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Tilanus Commodor NE Commander


Joined: 03 Apr 2007 Posts: 5081 Location: Berlin, Germany
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Posted: Tue Jan 18, 2011 3:31 pm Post subject: |
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lanse5 wrote: | I think that this type of adjustment would allow the game to make more sense. I mean, not every country has had minutemen, and it would be interesting to add variation to the spawnable defenders. |
That's the reason
Quote: | The fact put forth that their health should only drop if they are outside of the TC range is a excellent adjustment, but I am not so sure that they should all have different stats. Perhaps simple tweaks would be more acceptable. |
Exactly, that's what I meant with "slightly different".
Quote: | And I like that dude from neverlands idea of the guerilla force, but perhaps these units should only be available after a Revolution? I mean, that would make more sense.
We still are using Revolutions in the mod, correct? |
Yes.  _________________
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Hoop Thrower Councillor


Joined: 16 Mar 2010 Posts: 744 Location: Chile
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Posted: Tue Jan 18, 2011 11:14 pm Post subject: |
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Well, as I already said on the other thread:
Miquelets or Micalets were irregular Catalonian and Valencian militia. The name is a diminutive of Michael; it is claimed it comes from Miguel or Miquelot de Prats, a Catalonian mercenary captain in the service of Cesare Borgia. The term was used for many unconnected groups of Catalonians who took up arms in many wars, as well as in banditry; the term was generic rather than referring to a specific militia. The two most notable usages were during the Catalan secessionist revolt of 1640 against the Spanish government and the Peninsular War against Napoleonic France.
[img]
http://1.bp.blogspot.com/_FbsQszSeAPw/SWiFcj2ghBI/AAAAAAAAFkE/SgtL26Q7So4/s400/D11.JPG
[/img]
Miquelet image
Miquelets in total war, since it seems that game is quite popular for your models.[/img] _________________
Quote: | Work hard? No, it is a game rather than a work; interesting rather than hard. |
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lanse5 French Conscript


Joined: 13 Jan 2011 Posts: 26
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Posted: Wed Jan 19, 2011 12:34 am Post subject: |
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I would like to present two options for two different Nations:
1. Austrian Irregular (Pandur)
http://en.wikipedia.org/wiki/Pandurs
The Pandurs were Croatian Austrian frontier soldiers. In 1740. Austria found itself in the War of the Austrian Succession against the King Frederick II of Prussia. The war eventually embroiled most of Europe, and Queen Maria Theresa needed the help supplied by Baron Trenk, who offered to equip 1000 soldiers to engage in war for the queen.
The clothing of the pandurs was very similar to the Turkish military uniform. Turkish influence on the culture of the region was heavy, since the Turks had been driven out of Slavonia only 30 years before.
2. Italian Irregular (Bande or Band)
http://en.wikipedia.org/wiki/Bands_(Italian_Army_irregulars)
Bande (Italian for "Bands") was in Italian military terminology the name used to designate irregular forces, composed normally of foreigners or colonial natives, with some Italian officers and NCOs in command.
A "Banda" (singular) was approximatively a company size unit. The larger unit was the battalion size "Gruppo Bande" (infantry) or "Gruppo Squadroni" (cavalry). The "Milizia" a regimental unit appeared briefly during the fascist period in the Balkans.
You can get pictures for both of these options at their respective links.  |
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Mr Bean VIP


Joined: 04 May 2010 Posts: 225 Location: Shandong PRC
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Posted: Thu Jan 20, 2011 4:06 pm Post subject: |
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I'd like to see that. A more detailed mod will appear. |
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