Slave trade

 
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aias
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PostPosted: Thu Mar 17, 2011 1:42 am    Post subject: Slave trade

one of the biggest trades in the ancient days was the slave trade, and though TAA so far has slave villager units, i dont think this represents the trade as best as it could. Why not have improvements that allow you to capture enemy villagers and convert them into slaves from time to time? That would be fun.
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Iliander
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PostPosted: Thu Mar 17, 2011 10:07 am    Post subject:

Hey! that's a great idea!

Capturing enemy villagers would be so cool! Mr. Green

But the slaves should be weaker and gather slower than normal villagers, and sometimes they die. lol

However, I do not know how they could be converted. Maybe like this:

Enemy Villagers can be captured by military units, but only when there are no enemy military units or enemy buildings close to them.
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Pepp
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PostPosted: Thu Mar 17, 2011 11:32 am    Post subject:

As I know in WotTa, it is impossible.

But, just as I know.
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Iliander
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PostPosted: Thu Mar 17, 2011 2:24 pm    Post subject:

Hmmmm, never played Wotta. Why would it be impossible!? Confused
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chris17
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PostPosted: Thu Mar 17, 2011 3:54 pm    Post subject:

A new version of WotTA is coming out soon, don't loose it Iliander Wink
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aias
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PostPosted: Tue Mar 22, 2011 9:38 pm    Post subject:

i know very little about modding, but couldnt you make the ability much like the priest's ability in Aoe I? except passive?
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Tilanus Commodor
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PostPosted: Tue Mar 22, 2011 9:53 pm    Post subject:

Slaves are already part of TAA. Read the threads.

Conversion ability doesn't work.

Quote:
Enemy Villagers can be captured by military units, but only when there are no enemy military units or enemy buildings close to them.

This was once taken into account. Other mods like TFE use this method to make it possible to take over whole bases. However, the effect on gameplay is so extreme, that we declined that idea.


Closed.
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