defeating the british
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frank14101
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PostPosted: Tue Nov 22, 2011 4:58 pm    Post subject: defeating the british

yes i would like some advice in how can the american civilization can defeat the british civilzation when one chooses the map of new england as your principal battlefield.. it seems to me the older civilizations upgrade faster in aoe3 than the new civilizations like the americans. it comes to a point in the game when the britsh overwhelm the americans first with large forces of iroquois warriors with their shield walls. second the british seem to sneak up on the americans & place a fort right adjacent to their settlement killing everthing in their path. finally even with gatlin guns the british also seem to win. finally, like some advice how to defeat the british in new england using the american civilization.
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Iliander
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PostPosted: Tue Nov 22, 2011 5:04 pm    Post subject:

Quote:
it comes to a point in the game when the britsh overwhelm the americans first with large forces of iroquois warriors with their shield walls.
Try to get them first? I don't get what's so powerful about them, just use good counters (Skirmishers against Tomahawks, Hussars against Mantlets).

Quote:
second the british seem to sneak up on the americans & place a fort right adjacent to their settlement killing everthing in their path.
Just hunt the Fort Wagon down.

Quote:
finally even with gatlin guns the british also seem to win.
Use a good mix of different units.

I think the problem is that you don't make use of their bonuses. Sure, the British are a powerful enemy, and the Americans are a bit hard to get used to, but they have many small "hidden" attributes (Lookouts, Consulate, Pilgrim HC Card, Bank Wagon, Slaves, etc.) which you may not forget to make good use from.
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SAOL
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PostPosted: Tue Nov 22, 2011 5:12 pm    Post subject:

I agree with Iliander; you should not have a much harder time beating the British with the Americans on any map compared to any other civilization. On the contrary, the Americans are a pretty strong civilisation if you use them wisely.

If you mean why the British AI always beats the American AI, which is what I thought you meant, it is because the AI for most of the new civs doesn't work very well at all. Don't play against them and don't put them on your team.
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Iliander
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PostPosted: Tue Nov 22, 2011 5:19 pm    Post subject:

Quote:
If you mean why the British AI always beats the American AI, which is what I thought you meant, it is because the AI for most of the new civs doesn't work very well at all. Don't play against them and don't put them on your team.
I don't think he meant that, regarding this:

Quote:
finally, like some advice how to defeat the british in new england using the american civilization.


Also the fact that the American AI doesn't even build, how could they use Gatling Guns?

But don't exclude the Swedish! They have great AI!
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PostPosted: Tue Nov 22, 2011 5:26 pm    Post subject:

Quote:
I don't think he meant that, regarding this
I know, hence the "first". I' still a bit confused though, and I still somehow suspect that it is what he means.

Quote:
Also the fact that the American AI doesn't even build, how could they use Gatling Guns?
Shipments. I've seen it happen.

Quote:

But don't exclude the Swedish! They have great AI!
I wrote "most", didn't I?
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Iliander
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PostPosted: Tue Nov 22, 2011 5:30 pm    Post subject:

Quote:
Shipments. I've seen it happen.
Getting in Age III without being able to build?

Quote:
I wrote "most", didn't I?
Yes, you did. I'm just pointing out that the Swedish AI is the best of all new civs.
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PostPosted: Tue Nov 22, 2011 5:56 pm    Post subject:

Quote:
Getting in Age III without being able to build?
Happens all the time, except for Poland, if you give them time enough. They ship crates, you see. lol Unable to do anything else, they simply age up.

Also, I think the Americans can build some buildings. At least they do on my computer. They don't train any units, though.
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PostPosted: Tue Nov 22, 2011 6:48 pm    Post subject:

Problem?
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Da Bozz
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PostPosted: Tue Nov 22, 2011 8:11 pm    Post subject:

Guys, don't talk bad about NE. Someone may read this and decides not to install it. Crying or Very sad

We are working on it, give us some time. The longer we let you wait, the better it will be.
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PostPosted: Wed Nov 23, 2011 3:27 pm    Post subject:

Actually, I do think that US is underpowered. The only good unit is the Gatling.
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Iliander
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PostPosted: Wed Nov 23, 2011 3:58 pm    Post subject:

Make use of their bonuses!!!

Lookouts work perfectly well for turtlers...

Actually, US is a turtle civ, which are always weak against booming civs (like the British).

Booming Turtling Rushing Booming ...
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PostPosted: Thu Nov 24, 2011 8:17 pm    Post subject:

Rushing is overpowered by Booming? lol Rather turtling
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Ca Putt
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PostPosted: Thu Nov 24, 2011 8:58 pm    Post subject:

The thing on the large end of the sign is indicated as bigger/better thus the "diagram" is actually correct.
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Iliander
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PostPosted: Thu Nov 24, 2011 9:08 pm    Post subject:

Booming beats turtling BECAUSE: Turtlers turtle to protect themselves from attackers and waste their resources on defenses, while their booming opponents are building a great economy that the turtler won't attack any time soon.

Turtling beats Rushing BECAUSE: Troops near friendly Outposts and behind Walls are always more effective than a group far away from their base, meaning they also won't be with a large group. After the turtler repelled the rusher's attack, the rusher is now weak and must hold stand against a counterattack.

Rushing beats booming BECAUSE: Boomers don't expect an attack, they'll focus on their economy and ignore their military defense. Settlers don't stand against enemy Musketeers.
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Ca Putt
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PostPosted: Thu Nov 24, 2011 9:13 pm    Post subject:

yeah, he got that, he just interpreted the <<< as arrows rather than smaller than/greater than signs.

apart from that your statement is correct.
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PostPosted: Thu Nov 24, 2011 9:32 pm    Post subject:

Hm... I've read Harkimo's post too quickly..

But the thing is, there're only 2 things you can base on:

- Economy (economical buildings, economical units)
- Military (defensive buildings, military units/buildings)

Turtling makes most use of defensive buildings.
Rushing makes most use of military units/buildings.
Booming makes most use of economical buildings and units.

So... there're 3 things???

1 for destroying the other
1 for making sure the other doesn't destroy you
1 for making sure you're capable of getting the required stuff for the 2 other things (and itself too)

So your economical power supports the growth of your economical power, defensive power and assaultive power. lol Mr. Green
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