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chris17
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PostPosted: Fri Apr 12, 2013 7:30 am    Post subject:

Well, Spearman seems a bit redundant, and could be totally replaced by the Phalanx Warrior, but it is your choice after all.

Also, I'd suggest you taking some more inspiration from the Games Workshop miniature range, for example you could have -as I stated before- Khazad Guards, Grimmhammers or Iron Guards as UUs.
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Ca Putt
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PostPosted: Fri Apr 12, 2013 11:11 am    Post subject:

I see your're sticking with your "all civs have roughly the same units plus some UUs"-concept, as it was with Aoe3 instead of "UUs for everyone" as it was in TAD and TWC. Commendable and easier to balance, tho I'd suggest a "Units look different and are called different but basically do the same stuff"-concept, which, while not famed for creative gameplay is imho quite good for your situation, you'd thus have:

Archer - dwarven Rangers
Swordsman - warrior(with axe and shield)
Spearman - Dwarven Pikeman(Phalanx is the Formation!!!)
Axeman - Kazad guard
Skirmisher - Axethrower

I could imagine Grimmhammers, Ironguard and Sappers as UU
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SAOL
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PostPosted: Fri Apr 12, 2013 1:31 pm    Post subject:

Someone's been busy Surprised
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Victor H
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Joined: 03 Jun 2012
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PostPosted: Mon Apr 29, 2013 9:49 pm    Post subject:

Hi,
I wrote that because i want to show my ideas:
Well, if each civ will have different textures and separated bonuses, i think that separated cultures aren't needed, just more general units for the ex-cultures; like goblins, isengard and mordor can share units like orcs, but it is just a detail, and i think that made the civs unique is better, and the dwarves are men!? You can correct that ending the cultures.
Complement: I think that the elves must be transformed in Silvan and High Elves, just for make each civ unique.


Thanks,



For Checanos: i can help you balancing the civs if you want.
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checanos
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PostPosted: Mon Apr 29, 2013 11:36 pm    Post subject:

Quote:
and the dwarves are men!?

Think of them as the Ottomans in AoE3, they are of the European culture even though they could have their own culture since they are quite different. But for simplicity I did not want to make a culture for just one civ.
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Victor H
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PostPosted: Tue Apr 30, 2013 12:17 am    Post subject:

Well and the ideas for elves? And for the Dwarves, they can have a bonus that they must use coin to construct buildings, and about their HC, to be more realistic, you can use the style of the TWC and Rohan, so place the dwarves inside the Lonely Mountain, like Rohan (Edoras, the men are like the buildings).
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checanos
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PostPosted: Tue Apr 30, 2013 6:38 pm    Post subject:

Quote:
And for the Dwarves, they can have a bonus that they must use coin to construct buildings,
I was thinking about that.(for one of thier bonuses)

Quote:
and about their HC, to be more realistic

It will look roughly like this
Spoiler:


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Heathen678
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PostPosted: Tue Apr 30, 2013 7:24 pm    Post subject:

Super impressed with your home city for the dwarves. Wow.
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Ca Putt
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PostPosted: Tue Apr 30, 2013 7:25 pm    Post subject:

Not bad, try adjusting the lighting/contrast of background and foreground to get a better feel of them belonging together.
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PostPosted: Tue Apr 30, 2013 9:05 pm    Post subject:

Sweet!

I suggest you replace the picture you have had in your signature for some time now with one of these newer, more awesome ones.
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checanos
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PostPosted: Tue Apr 30, 2013 9:27 pm    Post subject:

Quote:
Super impressed with your home city for the dwarves. Wow.

Thanks!!

Quote:
Well and the ideas for elves?

Units heal them selves over time.

Quote:
I suggest you replace the picture you have had in your signature for some time now with one of these newer, more awesome ones.

I shall!

Quote:
Not bad, try adjusting the lighting/contrast of background and foreground to get a better feel of them belonging together.

I worked on it and it looks better but still not finished.
Spoiler:


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Victor H
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PostPosted: Wed May 01, 2013 12:19 am    Post subject:

Perfect HC for dwarves, congratulations, i will be the first to download your mod!!!
Edit: for the elves: add Rivendell civ.
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checanos
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PostPosted: Wed May 01, 2013 11:44 am    Post subject:

Victor H wrote:
for the elves: add Rivendell civ.

The thing is they were not an empire. Sure they were important during the third age but not as a full civ. I was going to make them into a native civ.

Elrond wrote:
Rivendell is a place of peace and learning, not a stronghold of battle.
So that basically sums up why it will not be a (full)civ.

http://lotr.wikia.com/wiki/Rivendell
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Da Bozz
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PostPosted: Wed May 01, 2013 6:02 pm    Post subject:

Dafuq dat HC looks epic
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checanos
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PostPosted: Thu May 02, 2013 11:23 pm    Post subject:

I (re)started working on the Goblin(orcs of the misty mountains) HC and I came across several issues.

1 I have no idea what the texture paths are for the Spanish rocks/cliffs

I looked in all the art files which leads me to believe that ESO put a weird name or reused another texture.

2The background is quite low quality because there are few images of goblin town as a whole.

But anyway here what the layout is going to look like:

Spoiler:


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Victor H
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PostPosted: Fri May 03, 2013 7:10 pm    Post subject:

You can make the water more dark, it is too sunny lol
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