Modding Report #16
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Tilanus Commodor
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PostPosted: Mon Mar 12, 2012 6:57 pm    Post subject: Modding Report #16

SCREENSHOT INVASION!

MODDING REPORT #16

  • I've decided now how to design the Rottmeyster, Landsknechte, Doppelsöldner, Pikemen, Chevauleger and the Marauder. Some pics:


    Doppelsöldner (draft)


    Chevauleger (Age II, finished)

  • I've also started redesigning the Age II Musketeer, I've made two drafts, here is one of them:



  • The Sharpshooter finally can fight in melee now! Much thanks to the Modding Council for helping me solving this!

  • I've been equipping several units with new weapons/3d models. Here an excerpt:



  • I'm a lil stuck in finding a concept for Harquebusiers, Dragoons and Musketeers.

  • NE Gibraltar is done! Much thanks to AOE_Fan!
    The map is decorated with a various number rebel galleys and wild animals such as foxes and lions. You can only hire Barbary Pirates on this map. Here some screenies:



    Map Concept


    Coast


    Foxes


    Native Village 1


    Native Village 2


  • As you may have figured out on the first Gibraltar screenie, I and AOE_Fan have been creating trading posts on water. It's only been realized on Gibraltar yet. These trading posts can be built by ships (either Xebecs, Fishing boats or Caravels). The TP is a ship, that can not move from place, but defend itself.

  • I've been messing around a lil with 3d, trying to get an idea of how to get the model orientation (bones) right in the game, no success yet. Help appreciated!

  • The Transport Balloon will not be available in future releases anymore. I'll check other options for balloons though.

  • I've finally done the muzzle flash for grenade rifles. There is less smoke and more sparks. Here a test screenie with Lange Kerls:



Personal review: Holidays are too short to change the world.
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Heathen678
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PostPosted: Mon Mar 12, 2012 7:07 pm    Post subject:

Awesome job! I'm really excited for when the next release comes out.
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SAOL
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PostPosted: Mon Mar 12, 2012 7:44 pm    Post subject:

Beautiful as always, T Mr. Green

Quote:
The Transport Balloon will not be available in future releases anymore. I'll check other options for balloons though.
Confused What transport balloon?
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Harkimo
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PostPosted: Mon Mar 12, 2012 7:52 pm    Post subject:

Love the musketeer!
@SAOL: Perhaps he meant the balloon scout. (Idk, though)
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Tilanus Commodor
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PostPosted: Mon Mar 12, 2012 7:56 pm    Post subject:

No, there's a card that enabled one or more civs to transport units via balloon. Certainly one of Alexastor's "jokes", doing something just because it's possible. I consider that too OP, therefore it'll be kicked.
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SAOL
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PostPosted: Mon Mar 12, 2012 8:00 pm    Post subject:

Tilanus Commodor wrote:
No, there's a card that enabled one or more civs to transport units via balloon. Certainly one of Alexastor's "jokes", doing something just because it's possible. I consider that too OP, therefore it'll be kicked.
Really? Are you sure that card is activated? Confused
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checanos
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PostPosted: Mon Mar 12, 2012 8:26 pm    Post subject:

Surprised I nearly flipped when I saw this. looks so AMAZING. Thanks.
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danielpereira
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PostPosted: Mon Mar 12, 2012 8:55 pm    Post subject:

Nice work NE team! Hope to see this out soon!
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The Dude
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PostPosted: Mon Mar 12, 2012 10:04 pm    Post subject:

It's like a whole new game! Mr. Green
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Persian_Fusilier
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PostPosted: Mon Mar 12, 2012 10:14 pm    Post subject:

thats cool, Mr. Green keep up the good work!
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Hoop Thrower
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PostPosted: Tue Mar 13, 2012 1:06 am    Post subject:

Those lange kerls look funny (in a good way), what are they shooting at anyways, wooden targets?

Also those european units certainly look... interesting, way different from normal aoe3.
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khoin1
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PostPosted: Tue Mar 13, 2012 5:07 am    Post subject:

The Chevauleger no longer use pistol ?
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checanos
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PostPosted: Tue Mar 13, 2012 10:25 am    Post subject:

the foxes are for eating right?
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Persian_Fusilier
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PostPosted: Tue Mar 13, 2012 2:02 pm    Post subject:

What is the settlement of these Native Villages?
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Alexastor
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PostPosted: Tue Mar 13, 2012 2:45 pm    Post subject:

Tilanus Commodor wrote:
No, there's a card that enabled one or more civs to transport units via balloon. Certainly one of Alexastor's "jokes", doing something just because it's possible. I consider that too OP, therefore it'll be kicked.

That was Apostate's idea. Just because I'm not posting a lot, doesn't mean I'm not lurking to correct your mistakes or leak your screenshots Devil
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AOE_Fan
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PostPosted: Tue Mar 13, 2012 3:12 pm    Post subject:

Finally Tilanus is happy with Gibraltar... Mr. Green
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