Austria nr 40 Build order

 
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Yes, i would like to try
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Yes, but i dont play vs people a lot
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No, useless
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No, i dont play treaty
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Huh? austrians in treaty?
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Total Votes : 6

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skhsri
French Conscript
French Conscript


Joined: 11 May 2012
Posts: 30

PostPosted: Fri May 11, 2012 5:47 pm    Post subject: Austria nr 40 Build order

The Austrians are pretty straight forward, you can get as good a economy as france(maybe better)
The cards are shown here:
[img]


Here is the score i got in a test boom online:(on ne rhine)


Anyway the build order is simple:
Age 1
14 villagers 4 on food rest onto wood card 1 is either wood trickle or faster/cheaper(food) aging go with the resources politician.
Transition: make a market/tradepost and get all food/wood upgrades only(mine for a bit to get hunting dogs)
Age2: try to get wood upgrade before food upgrade, keep 6 on food new ones to wood Card 2 is cheaper settlers OR 25% woodcutting
Go to age 3 with resources as well
Transition:
get age 1 mining upgrade and mine around ~ 500 coin
as soon as you get to age 3, get the age 3 wood upgrade.
Age 3:
make all towncenters you can and get to about 40 settlers(10 food rest wood/building)
Go to age 4 with resources or fast age-up(resources usually better)
Transition: swap around ~ 6-7 to food and start making mills make villagers till you have 99
and THEN age
Cards in age 4 are factories(2), followed by refrigiration, sustainable agriculture and team food silos set factories to wood and upgrade. Age to V with 16 settler guy
Transition:
Gather ~ 6000 coin before you finish aging(put a crap load onto mines)
After aging get capitol asap and church as well
get mercantilism/industrialization then mill/wood upgrades you DO NOT need plantation upgrade.
Cards after mill cards are usually just wood gathering or military cards(AA, cav train fast team Balkan cav, cavalry combat, etc)
Save one card for fur trade, put 90 on food 9 on 10 mills
At 36:15 send the card Fur trade and start making stables/foundries/barracks/arsenal it helps if you get them earlier(2 minutes before trading for xp) then, after fur trade you have a lot of coin and so spam upgrades everywhere and make army.
if you get the +3 towncenter upgrade, make them outside of your base. make an army till 99 population, research 40 conscript at university, and send church card army. Then, get minuteman you can get 200+ military units this way. Start army usually has 10 hussar, 20 grenzer, some cannons, line infantry then the conscript/minuteman/church army.
If you fight vs a player, put your minuteman up front in stagger mode to absorb most of the damage and use your unit's advantages and exploit the enemy's weaknesses.

Hope this helps
~skhsri[/img]
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roy1012
Infantry Officer
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Joined: 14 Apr 2012
Posts: 1279
Location: United States

PostPosted: Fri May 11, 2012 9:30 pm    Post subject:

Nice, and welcome to forums, though i am not quite sure WHO YOU ARE?!?! (XDDDDDDD)
i shall try it. in about 2 mins Mr. Green
can you help me in this?
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skhsri
French Conscript
French Conscript


Joined: 11 May 2012
Posts: 30

PostPosted: Sun May 27, 2012 2:07 am    Post subject:

i helped you but the 2500+ scores ONLINE are only possible in 1v1's(more natural resources) offline 2800+(ive tried it)

Will anyone else give this strat a shot?

Here's a treat with americans:

You can only get resources like these in test booms, in a real game they tend to be 100-200 less points but does it really matter? lol
In fact i think 4k might be possible vs a real player in 1v1 and if you have a perfected build order(i'm sure the pro's from TAD can do this, lol)
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roy1012
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PostPosted: Sun May 27, 2012 3:06 am    Post subject:

of course ill play a boom like this, duhhh Mr. Green
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