How to achieve it...

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Joined: 30 Nov 2008
Posts: 3

PostPosted: Sat Aug 25, 2012 9:00 am    Post subject: How to achieve it...

Hello everyone.
I am struggling to make a code work but I can't get it right... I saw NE successfully using it so I came here to ask for a little help.

I am talking about this one...

typecount unit="Farm" count="1.00" state="noneState aliveState buildingState " operator="gt"/

How do I proceed to make a tech require a building using this code?
I tried exactly as you did but it doesn't work. Am I missing something?
I understand it's something trigger related?

I know the problems this code has, that a tech needs to be researched after the building is built for the correct tech to activate... Kinda confusing and I don't know what more to do.

Please help me...
Thank you.
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