Super Suggestion

 
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BazzBrother
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PostPosted: Sat Nov 24, 2007 5:36 am    Post subject: Super Suggestion

This is a simple suggestion, but could be hard to make.
Since I love unit diversity, and we want to have this AND balance among units and factions, what about this:
Instead of having the upgrades for units go from veteran to imperial that makes them more powerful, what about having these upgrades actually CHANGE the units to a more modern state? Since voltigeurs and Tiralleurs are different units of the same class, instead of making them two units (one stronger than other that is more expensive like how I suggested before) The tiralleur just becomes replaced wiht the voltigeus. Of course this has already been implemented, but why not expand it?

American Fusiliers can be upgraded, but at imperial age they can become a new and better unit. (Im still stressing the need for "regulars" instead of Imperial fusiliers)
The Grenadier can be upgraded to a musket wielding super musketeer (this can only be done with a special but expensive card)
Cassadors can become super light infantry by allowing a card that gives them extensive melee abilities (pike, a cheap bayonet)
Spain can retain its imperial upgrades since most nations can no longer have imperial upgrades during revolution. Such powers can be the same as making "regulars" instead of imperial muskateers (regulars can be the term to replace imperial for many non-imperial nations)
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Mowen Man
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PostPosted: Sat Nov 24, 2007 11:26 pm    Post subject:

I gotta dissagree with the musketeer part. A grenadier-musketeer hybrid is a French UU, and I just think it should be kept that way.
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BazzBrother
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PostPosted: Sun Nov 25, 2007 4:19 am    Post subject:

Pshaw Rolling Eyes What? this MOD can't change its current units? come on! mods are suppose to make things better not just small ity bity changes. In fact, why not change the current form? i ean if its going to be in the way of so many great things, why not completely revolutionize this mod? Smile Dont fear change baby! Cool
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Matthew Sher
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PostPosted: Sun Nov 25, 2007 7:44 am    Post subject:

Isn't that the whole point of late-game units?
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Mowen Man
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PostPosted: Sun Nov 25, 2007 2:44 pm    Post subject:

BazzBrother wrote:
Pshaw Rolling Eyes What? this MOD can't change its current units? come on! mods are suppose to make things better not just small ity bity changes. In fact, why not change the current form? i ean if its going to be in the way of so many great things, why not completely revolutionize this mod? Smile Dont fear change baby! Cool


I suppose your right.
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Matthew Sher
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PostPosted: Sun Nov 25, 2007 3:51 pm    Post subject:

I agree, but late-game units are these super units you suggest. The only difference is they don't upgrade from existing units. They are merely separate units, but they still share similar roles.
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BazzBrother
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PostPosted: Mon Dec 03, 2007 2:04 pm    Post subject:

Why is it so hard to think out of the box? Iv seen games where they add like 12 new units to a building that used to produce only 2. I still liked this one idea I got.

Add all the units that people want to see in the game, dont limit it to "muskateer", look at it from a closer view (you dont see most games say that you can only have riflemen, hek every soldier had a rifle, but they all had divisions and such). They can range in price, and they all have 0 pop but with a building limit. This would limit people from building super armies of elite musket wielding grenadiers. It will bring some realism to field armies of the days Cool over-haul anyone?
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Mowen Man
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PostPosted: Mon Dec 03, 2007 8:35 pm    Post subject:

Quote:
Add all the units that people want to see in the game, dont limit it to "muskateer", look at it from a closer view (you dont see most games say that you can only have riflemen, hek every soldier had a rifle, but they all had divisions and such).


Take American Conquest: Divided Nation for instance. That has alot of variation in units.
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Fig Newton
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PostPosted: Tue Dec 04, 2007 4:18 am    Post subject:

12 new units, Bazz? I realize that you may be exaggerating a bit, but i thought you said you wanted balance.
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BazzBrother
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PostPosted: Tue Dec 04, 2007 2:13 pm    Post subject:

yes Balance, its not just figuring thateach nation have a set number of units (Ottomans in vanilla had so few Surprised ). Balance shouldnt be seen as just having eahc nation having a particular strenght while having maybe one unique unit that fits its specialty. Balance should have every civ have a specific form of field army management, and this wide variety of troops can exploit that. (unique units will enforce its one refered strategy)

New idea, gice french cannons a variety of shots. It can have cannon balls for distance, and switch to grapeshot for close engagements. Its unrealistic if they are going to build guns for a signel shot (shots were built for guns, not guns built for shots.) The current system ruins the French gun tactics (flying guns, and the concentrated fire and such)
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