NE 2.1.7b now available
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GamerLuna
Continental Marine
Continental Marine


Joined: 06 Dec 2014
Posts: 140
Location: Estonia

PostPosted: Thu Dec 18, 2014 11:24 am    Post subject:

Damn , i guess we just got to wait for more powerful pcs
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NovaThunder
Explorer
Explorer


Joined: 19 Dec 2014
Posts: 2

PostPosted: Fri Dec 19, 2014 1:03 am    Post subject: Great Work!

Nice mod! Gonna share my experience with you.

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Issues:
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*1) Farms combining mill+livestock count Herdables as gatherers (tried goats so far). But actually they don't gather anything! In my case had 5 goats on it and 3 men, it shows 8 gatherers (on a maximum of 8 only). Was playing Poles Civilisation at that specific moment.

*2) Missing Walls section. When creating wall, it was either missing the first or last square walls constructs, or both (I mean the square walls that starts and ends a wall section). Wierder is that I cannot just build a 1x1 wall in place it won't appear. So I went to check after a while: the settler had built the walls at all corners even though there was no constructs in the corners indicating a building will be built when I ordered it.

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There are bugs but since it's in beta stage it is forgiveable. Working pretty well on average. Great job!! Gotta test some other civilisations when I got some more spare time. WELL DONE!! ^^
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cemoII
Settler
Settler


Joined: 29 Nov 2014
Posts: 5

PostPosted: Sat Dec 20, 2014 8:04 pm    Post subject: Bug

I got a problem with the Polish, i can't age up with them, the game don't show me any politicians for age up, so i can't go to any age. Sad
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Tilanus Commodor
NE Commander
NE Commander


Joined: 03 Apr 2007
Posts: 5080
Location: Berlin, Germany

PostPosted: Sat Dec 20, 2014 8:07 pm    Post subject:

You need to build each age +1 farm before you can age up. We'll remove that mechanism in the next version though. Smile

@NovaThunder: I'll answer to your post later, quite busy right now.
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GamerLuna
Continental Marine
Continental Marine


Joined: 06 Dec 2014
Posts: 140
Location: Estonia

PostPosted: Sun Dec 21, 2014 11:59 am    Post subject:

Any news about who won the moddb competition , i checked there page but cant find any
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cemoII
Settler
Settler


Joined: 29 Nov 2014
Posts: 5

PostPosted: Tue Dec 23, 2014 1:30 am    Post subject:

[quote="Tilanus Commodor"]You need to build each age +1 farm before you can age up. We'll remove that mechanism in the next version though. Smile

Thank you so much, and if you let me, in skirmish mode, i'd like very much to play against the portuguese using the italians, or playing aganist the spanish using the prussians, cause they are not aviable in this mode, just to play with, Thanks!! and about the incas (i know it can turn annoying for quest this again) but i find them relevant, talking about the colonization era, anyway i know all of this points will be done in the future, well done with your job, i love this mod more tah any mod i've play ever!!!
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SAOL
Emperor
Emperor


Joined: 14 Sep 2008
Posts: 23251
Location: Stockholm, Sweden

PostPosted: Tue Dec 23, 2014 9:40 am    Post subject:

There are instructions in the FAQ about changing which civilizations you can play against.
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cemoII
Settler
Settler


Joined: 29 Nov 2014
Posts: 5

PostPosted: Wed Dec 24, 2014 8:41 pm    Post subject:

Thanks, but i got a problem, i'm a noob and i can't find that section, Sad tell me where it is, i realy want to know that.
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SAOL
Emperor
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Joined: 14 Sep 2008
Posts: 23251
Location: Stockholm, Sweden

PostPosted: Thu Dec 25, 2014 12:29 pm    Post subject:

Looks like Tilanus removed the link from the top bar, because it is out of date. The bit about changing nations does however work Wink

http://www.ne.elpea.net/forum/viewtopic.php?t=1739
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CasualBeta
Totenkopfhusar
Totenkopfhusar


Joined: 05 Jul 2009
Posts: 501
Location: ON, Canada

PostPosted: Fri Dec 26, 2014 1:27 am    Post subject:

SAOL wrote:
Looks like Tilanus removed the link from the top bar, because it is out of date. The bit about changing nations does however work Wink

http://www.ne.elpea.net/forum/viewtopic.php?t=1739


That method of changing AI on AI list in skirmish will it be the same on the steam version as well?
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SAOL
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PostPosted: Fri Dec 26, 2014 3:21 pm    Post subject:

Presumably, but with the difference of the directory names taken into account.
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