export and import gr2 files

 
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sennacherib
Austrian Line Infantry
Austrian Line Infantry


Joined: 03 Nov 2010
Posts: 88
Location: Brittany

PostPosted: Thu Feb 12, 2015 7:31 pm    Post subject: export and import gr2 files

hi,

I try currently to use the model of the minuteman for creating a pirate unit (without the replacetexture bug), but i have problems. when i try without the bones, i have this result :



when i add the bones or the skeleton, i have this result:



i have tried a lot of things, but now i'm out of ideas Crying or Very sad

i use 3dsmax7, the export plugins from the aoedset, the grnreader (original), the grnreader 1.2/1.3 don't work, they crash each time

please heeeeeeeelp, i become crazy lol

i tried:

- https://web.archive.org/web/20120103033659/http://gr2decode.altervista.org/docs.html old method, i don't have max2008

- http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=14,36458,,10 the links for the programs are dead so i tried with the ones from grdecode

http://darkmatters.org/forums/index.php?/topic/16371-tutorial-importing-and-exporting-gr2-models/ and http://tatooinebase.star-fleet.org/Archangel/quickstart.html#LoadingSMDin3DSmax
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kangcliff
NE Guard
NE Guard


Joined: 16 Aug 2012
Posts: 75

PostPosted: Fri Feb 13, 2015 6:50 am    Post subject:

grnreader will not help you to create any human units, it's only useful for importing static objects like buildings.

To create working human units, you need to have a correct skeleton, and properly skinned to the human mesh.All these need to be done from SCRATCH.
(Load the model and an AoE3 animation in granny viewer to see if it works before you import it to the game)

There are many tutorials to learn how to skin/animate a human model, which takes some time to learn of course.
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sennacherib
Austrian Line Infantry
Austrian Line Infantry


Joined: 03 Nov 2010
Posts: 88
Location: Brittany

PostPosted: Fri Feb 13, 2015 8:41 pm    Post subject:

thus this is what you have done for NE. new models from scratch, new anims? but no new uvmapping?

it's possible to use ES files, for now i don't know exactly how, but i keep trying. my only problem is the 3d model itself, the exporter must be responsible of this problem.
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kangcliff
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Joined: 16 Aug 2012
Posts: 75

PostPosted: Sat Feb 14, 2015 6:40 am    Post subject:

I didn't do much modeling, instead, I have been doing some programming.

Using the tools from the Internet won't help you much to modify the ES files, since the develop team uses a pretty customized Granny engine.

Importing a human model isn't that easy as you thought, otherwise the other modding teams will already have imported quite of them. There isn't a way to create a human model in a few steps, or using the existing tools like NWN2 plugin for importing skeletons ( skeleton transforms are totally incorrect ), grnreader for meshes( mesh faces aren't set up properly ). I guess you underestimate what 3d modeling is, as I said in the first reply, studying advanced 3d modeling is what you lack right now.
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sennacherib
Austrian Line Infantry
Austrian Line Infantry


Joined: 03 Nov 2010
Posts: 88
Location: Brittany

PostPosted: Sat Feb 14, 2015 6:24 pm    Post subject:

Quote:
I guess you underestimate what 3d modeling is, as I said in the first reply, studying advanced 3d modeling is what you lack right now.


well, i do 3d modelling and texturing since 15 years, for different mods and games. I know very well the 3d modelling.

no matter, anyway.
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