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Cavalry
Settler
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PostPosted: Fri Jul 22, 2016 7:01 am    Post subject:

The last Austriahungarian wrote:
Wait cavalry, MUGHAULS also had Darbar?(Is Darbar or Dabar?). Was this a thing in India since when?

And thanks for mughaul info Mr. Green


its Razz DURBAR due to linguistic Difference its pronunciation CHANGED
almost all kingdom had durbar well it is very important part of administration
its exists since monarchy rule {medieval period to late 19th century }
durbar was the real center of power decision making however emperor power theoretically absolute but in real situation emperor was very careful about his durbar and durbari Smile because they indirectly decide the power of king how many amir support .......other (:oops:for spelling)
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The last Austriahungarian
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PostPosted: Sun Sep 17, 2017 11:46 pm    Post subject:

So, first of all: sorry for the excessive amount of old comments and unprofessionality. Although I was originally a fan of separated indian civs, I now see that this would likely not be a satisfactory result, especially after seeing the recent changes in germans, Italians and americans and getting inspired for using similar thematics. Here is how I organized the main civ objectives.

What are the goals?
-India is meant to be Strong early game
-Strong economy and proto industrialization should be bonus and reflected in the civ. This bonus may later not be as good.
-High multiethnic diversity and social numbers should be reflected.
-The splitting of the Mughals (into its various factions) in the 18 century needs to be shown.

What can the new features be?
-Especial building, consulate (also known as durbar). My least preferred opinion.
-Special politicians with effects that can’t be undone (you would ``choose`` for example to be the Marathas in the 18 century). Personally, I don’t like it, although politicians could give you new bonuses.
-Use of HC in a similar fashion to Americans and Italian home cities (my favorite)

What can the new features provide?
-Aditional tech tree units
-New bonuses.






My new proposal lies in making the HC a fundamental part of the indian civ in a similar fashion to the US and Italians ones. Here is how it would go:
The player would start having control of the mughaul empire in age 1 and 2 (with all its units) while in age 3 it would see itself with a severely missing tech tree (I can see the barracks only with a Persian style musketeer as standard and with archaic artillery, while their cavalry seens fine). In order to resolve this issue the Indian player could either go for natives (which I can see them having bonus for, due to their multhiethnical characteristic ) or they could search for:


local (Deccan empires), which would provide with bonuses, new units of the scenario. They could be available in the HC, and the section could be renamed as durbar.
Examples of local (the number of cards and their affects can change, while they could also cost a number of resources):


Marathas (focus on cavalry/navy):

-Shivaji battalion’s (age2), sends a division of malaca musketeers (could also send a fort) and increases building hp.

-Shidhoji Gujar fleet (age 2) sends some galivats and allows their creation at the docks.

-Kanhoji Angre tactic’s: Sends some grabs, galivats, Increases ships build limit and/or ships have extra damage near buildings (this bonus could be moved also to age 2).

-Baji Rao divisions(need to find a better name, age 3) Sends Pindari and allows the player to produce them. Cavalry speed and siege increased.

-Jaigarh modernization (age 4) allows the training of muharo hotwizers, a mixture of mortar and howitzer.

Mysore (focus on navy, rockets)

-Taramandal Pet (age 4): Allows the training of Mysorean rockets (uu or could be some sort of age 4 upgrade in case the Indians get some sort of rockets in earlier ages)

-Copper Bottoms (horrible name) Admiral Sufren reforms (much better). Age 4. Increases Pal (big warships) buildlimit and allows them to heal faster. (the last bonus comes from the adition of copper bottoms in the ships hull, which made them last longer against decay).


Manal of Bengal (focus on economy).

I don’t have many names, but their cards would basically increase the population and economic of the Indian player. Bengal was the largest producer of economical good of its times and it could send proto factories, buildings, villagers, market related bonuses, with the downside that it would only be avaliabel age 3.


International (Europe) help which would provide international technology such as bayonets, and modernized style training.


France (focus on infantry, commanders, sergents). The French were probably the ones that most helped shaping the modern structure of the 18 century indian amries their bonuses lie in infantry and commancers improvement, while also selling top notch European canons.


-french pattern (age 3). Allows the player to train musketeers with bayonets (European musketeers with indian fashion).

-French guns (age 3) sends a group of French canons (by a price)

-De Boigne regiments (age 4): Sends a division of trained musketeer (sepoy fashion) and increases sergents, commanders aura).

Porugal (focus , infrastructure, cost reduction). Portugal overall helped the indian powers trought structure, missionary and navy porjects. Therefore, They shouldn’t focus on troops but rather units discounts and building wagons.

-Rui Leitão Viegas (age 2) improves warship hp, attack.

-Companhia de Jesus(age 3): sends a churche wagon, building hp increased.

-``still in research``(can be age 3 or 4): sends a artillery foundry wagon, decreases artillery/artillery foundry costs, unlocks new canon.

Dutch: resource crates. They should be the European with less cards (their influence ended early) and they were avid consumers of india goods. They would focus in giving quick money to the Indian player in early ages, to compalement various timing strategies.

-``still in research ``(age 2): It would be a exchange, were the mughaul player sends wood or food and gets a higer amount of coin. Can be infinite and a similar version can be done in age 3, with more resources.

-De Lennoy regiment: Sends a battalion of dutch troops (mortars and infantry), age 3.

English (focus in military uints). The british never developed or truly helped the local rulers (they actually ruined the place economy), they started buying a lot from india (at a time 90% of all imports came from india) and later played an aggressive policy towards the states that existed there. Therefore their bonuses will be one early economic , and strong military shipments later. Also, there could be either an indian revolution that turns them into the british east india company, but this could also be a age5 option.

-Bantan factories (age 2) sends a trading post wagon (maybe a naval one).
-``still in research `` (age 3). It would send a division of ships, European ships.

-``still in research `` (age 4) would send a battalion of redcoats/sepoys/highlanders.

-``still in research (age 5) basically it could be a revolution (or simple tranformatino) into the English east india company.

Those are just examples, but seen like a nice idea that can open a lot the strategy possibilities. Is always open to change, and with more names and things to be added and corrected, but it’s a good to understand general summary.
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The Navigator Prince
Austrian Line Infantry
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PostPosted: Tue Sep 19, 2017 1:53 pm    Post subject:

Sorry for messing in this topic as I have no clue about Indian history (apart from the Portuguese and European perspective) but, for the Portuguese "brigade" (you state as 'in research') I sugest an early naval shipment such as a group of fishing boats, instead of troops or artillery cuz we Portuguese didn't arm them nor really helped them.
We "just" conquered all their harbours with good markets and builded big Fortresses on them in the XVI century.

So, an early shipment of naval units is the best way I think.
Well... you decide Razz

PS: Here is a great research.
And I didn't knew about that hired oficer Rui Viegas.

Always learning coffee
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Firestorm
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Joined: 02 Jun 2015
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Location: Somewhere in the Balkans

PostPosted: Tue Sep 19, 2017 7:22 pm    Post subject:

Hello Last AustriaHungarian!
The idea of one Indian civilization compromised by the historical states of the indian sub-continent is our preferred option at the moment. As you know we are going to re-work it after the release of NE 2.2, so the topic is very much open right now. India will keep its consulate and will get european style shipments from it, but the HC and possible politicians, in case we ditch the wonder system are still open to any change. Can you find us good images of the units you mention in your posts? It would help so Tilanus can choose the best and decide about the indian roster. Maybe you can send me PMs. I didn't answer previous PMs cuz I've been offline for a long time and honestly we are giving priority to the european civs, maps and natives at the moment. Forgive me if it takes long to get an answer but I can't offer anything better right now. Last, I want to thank you for your dedication to this mod, is very encouraging to have such passionate and dedicated fans on our forums.
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The last Austriahungarian
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PostPosted: Sun Oct 08, 2017 9:30 pm    Post subject:

Heya Firestorm! Sorry to take so long to answer (working, working). Here are some neat images I found during all this time!

First, some pretty neat book! f%20the%20Hindustani%20Musket%20Cavalry&f=false" target="_blank">https://books.google.com.br/books?id=epaMx7jSZjIC&pg=PA150&lpg=PA150&dq=Rules+for+the+Manoeuvres+of+the+Hindustani+Musket+Cavalry&source=bl&ots=DFm6LT6per&sig=YC0R68KcaOMc9kGax6ywWm_EsOQ&hl=pt-BR&sa=X&ved=0ahUKEwjzx_fT5-TWAhVMEZAKHWn8A7YQ6AEIUDAJ#v=onepage&q=Rules%20for%20the%20Manoeuvres%2Topmodelf%20the%20Hindustani%20Musket%20Cavalry&f=false

The basic long musket mughaul unit, which is similar to the persian one, can be named as tofagandi (if they become exactly the same as the persian one), ghulam could also be a name, however I strongly believe that bandukchi is by far the best name (please use them). some images of this units are:

age 1, here is a oficcer, not a normal foot soldier. late 16 century: https://br.pinterest.com/pin/690739661570118899/.

The foot soldier (aka age 1 banduckchi) is here https://upload.wikimedia.org/wikipedia/commons/6/65/Early_matchlocks.jpg (use this one!)

age 2,
http://i.imgur.com/GdM3KKU.jpg here is the foot soldier (you should use this one!)


age 3: https://br.pinterest.com/pin/690739661570119236/ initially I found it was this one, until i realized that was made in 1850! After talking and some research, I recomend using the extreme left blue dude https://i.pinimg.com/736x/33/4d/e2/334de22c0bdb27977837a465d6e57491.jpg (yes the description seens wrong)

age 4: I didnt find much stuff, but itrs pretty open, since mughauls are desapearing anyway

age5: the man in the left, altough aparently a sepoy, is in native attire, so this can possibly be the age 4/5 but I personally prefer the guy in middle. The left one seens to clumsy for a soldier. This one is also pretty open

Possible clothing but i dont know the source or the date: https://br.pinterest.com/pin/690739661570119144/. and this one https://br.pinterest.com/pin/690739661570119148/ is a native warior from northwest india. can fit as a visual for a militia.

Maratha gunners (infantry)


Age: can be like this

age3: the man in the extreme right with a spear, you could skin him with a gun. https://br.pinterest.com/pin/690739661570124306/ or even just use the mughaul blue musketeer.

age 4: http://www.istockphoto.com/pt/vetorial/resgate-de-cheyte-sing-gm496719923-41677958

http://admin.gogetias.com/Forms/File/773396815991_orig.jpg

https://br.pinterest.com/pin/690739661569986322/ (best one)

https://br.pinterest.com/pin/690739661570118977/ (cant see very well, but some colours can be detected in the right side)


also...some cool detailed weapon http://c0728562.cdn.cloudfiles.rackspacecloud.com/MI17390_HR.JPG (make the model like this)

For the swordman we have Samshirbaz. there are mnay images of mughausl but i dont know about this one. I know of this good 16 century one https://br.pinterest.com/pin/466967055098843902/. there can also be this one for age 2 https://forums.civfanatics.com/attachments/mughal_preview_ps5-jpg.446378/ (mughaul early infantry or mace,both can work)

For their archers: age 2:

-http://www.artnet.com/artists/indian-school-mughal-17/an-archer-frommughal-imperial-border-pavY7JerI8Ly0isDCrfEBQ2 (good)

-https://weaponsandwarfare.files.wordpress.com/2016/08/a-mansabdar-on.jpg?w=584&h=347 (best)

-https://br.pinterest.com/pin/690739661570119172/ (idk, prefer the first 2)

For their artilery here is the most complete link I found: http://wiki.fibis.org/index.php/Historic_Guns_of_British_India#The_Mulharrao_Howitzer

i would give special atention to the The Mulharrao Howitzer The Marathas developed some of the very best artillery encountered by the British. They were particularly noted for their technical innovation and the use of multi-purpose types. This gun is a hybrid mortar and howitzer. As a field Howitzer it would have fired explosive shell much like a contemporary 5.5 inch howitzer. But it was also capable of firing at even higher trajectories used by mortars in siege warfare. The carriage is stoutly built to withstand the shock of firing. One of the particularly unusual features is the plumb line within the decorative cupola, which ensured the gun was level, thus improving accuracy. Another is the iron spikes, stabilising the piece in preparation for subsequent high angle rounds. Its amixture of hotwizer and mortar, fast and probably age 4. THIS NEEDS TO BE IN THE INDIA CIV.

Read this extensively, and basically most visual reference for canons are there. there is also this one...not really as great http://www.tamilvu.org/tdb/arts_tamildb/pdf/rkannan/04.documentation_on_the_cannons.pdf

Dont forget elephant pulling the really big guns! https://upload.wikimedia.org/wikipedia/commons/f/f1/The_Barrel_of_jaivan_Cannon.JPG and https://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/Elephants_pushing_cannons_drawn_by_bullocks.jpg/220px-Elephants_pushing_cannons_drawn_by_bullocks.jpg

resume: muharo hotwizer,

elephant pulled canons (stupidly big guns),

jangi toph (generic canon http://1.bp.blogspot.com/-Dy1MsEarqls/Ul17UqW4ilI/AAAAAAAAF9g/EVEl_Wc_2UE/s1600/DSC_0032111.jpg)

tiger mortar (http://wiki.fibis.org/w/File:0009_Tiger_howitzer.jpg, http://wiki.fibis.org/w/File:0010_Tiger_howitzer.jpg),

rockets, mysore, can be caried by one men!
-http://i.dawn.com/large/2014/05/5365a9fff406e.jpg,
-https://media.vam.ac.uk/media/thira/collection_images/2006AP/2006AP2868.jpg
-https://upload.wikimedia.org/wikipedia/commons/thumb/3/3a/Indian_soldier_of_Tipu_Sultan%27s_army.jpg/170px-Indian_soldier_of_Tipu_Sultan%27s_army.jpg

http://img412.imageshack.us/img412/1961/rockets1.jpg


zamburack


cavalry: https://upload.wikimedia.org/wikipedia/commons/d/dd/Mughal_Troops_Chase_the_Armies_of_Da%27ud.jpg , some mughaul cavalry, the helmet with 2 plumes is essential to be added in the mughauls!

(mughaul) sipahi (age1) left dude http://2.bp.blogspot.com/-l3ZvN3gE4M0/UzYAAv-ahwI/AAAAAAAAAEY/ctAVuaWeFJc/s1600/4.png

(age 2)
http://home.mysoul.com.au/graemecook/Renaissance/GushBook/19_Moghuls.gif C or the left dude here https://i.pinimg.com/564x/d6/f1/0c/d6f10c6b3b60089489b3d0d501b05e90.jpg

https://upload.wikimedia.org/wikipedia/commons/thumb/9/99/Man_in_Armor_%28preparatory_sketch_for_Entering_the_Mosque%29.jpg/220px-Man_in_Armor_%28preparatory_sketch_for_Entering_the_Mosque%29.jpg

Ahadi (elite, best unit): http://www.gettyimages.com/detail/news-photo/mughal-horsemen-toy-soldier-on-horseback-india-18th-century-news-photo/515954835?esource=SEO_GIS_CDN_Redirect

and right dude http://www.forensicfashion.com/files/1685MughalCavalry1993NicolleMcBride.jpg

https://br.pinterest.com/pin/7881368070872967/ other one

SIPAHI HORSE ARCHER (age2) http://2.bp.blogspot.com/-GLuqXnuylzM/UzYAsugOlhI/AAAAAAAAAEg/YMke4fq2amc/s1600/6.jpg

and https://br.pinterest.com/pin/585045807812751696/

more images of heavy cavalry

Mughaul medium cavalry (17 century) the dude in the midle, and the light (afhgan cavalry) on is in the left https://i.pinimg.com/originals/a2/62/df/a262df02391161f14b615cec3af9b307.jpg


Maratha: light lancers (top notch light cavalry of india) Bargir cavalry is their actual name: https://upload.wikimedia.org/wikipedia/commons/2/24/Maratha_Soldier.jpg

https://br.pinterest.com/pin/690739661570118948/ (this one is from age5)

https://br.pinterest.com/pin/690739661569397753/ (??? but probably either age 4 or 5, and probably a colored version of the one from age 5)

https://br.pinterest.com/pin/690739661570119003/ (age 4)

https://br.pinterest.com/pin/690739661570118995/ the spear man in the middle, age 3.

Silhadars (elite) age 3: repare armor! the midle dude is a good overal info https://i.pinimg.com/736x/95/ae/13/95ae13b68b74b422860e0b2cd354f989--middle-ages-middle-east.jpg

But here is some more detailed armor! https://upload.wikimedia.org/wikipedia/commons/4/41/Maratha_Armour.jpg

https://i.pinimg.com/236x/65/6f/9c/656f9c66c01668c5ca4b88b5e81eb9c6--st-petersburg-russia-hermitage-museum.jpg

https://upload.wikimedia.org/wikipedia/commons/5/5b/Maratha_Armor.jpg

here is how you see on front: https://br.pinterest.com/pin/AamLdkaSJbRF1SWYtxah770kRn11_492AC8KE4YacSMGMDf7jXMTv90/

Age 4 (repare armor!): http://media.istockphoto.com/illustrations/maratha-soldiers-illustration-id496819375

some sword cavalry I found: https://br.pinterest.com/pin/460422761891538459/

Pindari cavalry (raiding cavalry) light armed use long musket and sword very useful for harassing guerrilla warfare and hit and run policy

https://br.pinterest.com/pin/690739661570118751/

https://br.pinterest.com/pin/612067405577098350/

RAJPUT CAVALRY (can be a mercenary or a hc unit) age3 : https://i.pinimg.com/originals/35/c4/5f/35c45feef88004561918be09f3d1a15a.jpg middle dude!

http://vignette2.wikia.nocookie.net/empiretotalwar/images/2/2f/Rajput_Zamindar.jpg/revision/latest?cb=20130426121943



elephants: https://br.pinterest.com/pin/690739661570119306/
https://br.pinterest.com/pin/690739661570119178/
https://it.pinterest.com/pin/757871443514570515/
https://br.pinterest.com/pin/690739661570119167/

Here are some cool indian dragoons (mounted troops with muskets): http://lowres-picturecabinet.com.s3-eu-west-1.amazonaws.com/109/main/1/429267.jpg age 3

http://lowres-picturecabinet.com.s3-eu-west-1.amazonaws.com/109/main/1/429265.jpg age 4

http://www.indianminiaturepaintings.co.uk/Anglo-Indian_Skinners_horse_000983_1200w.jpg age 5

MYSORE ARMY (AGE 4, LATE 18 CENTURY):

Line infantry (european one, uses flintlock musk with bayonets): http://forums.totalwar.org/vb/attachment.php?attachmentid=7405&d=1350108896 and the left dude in https://br.pinterest.com/pin/690739661569397721/.

grenadiers (they use red hats, while the normal line infantry use purple ones): https://qph.ec.quoracdn.net/main-qimg-62af9ddd696ca7c2109b1c5c0e266624-c

https://i.pinimg.com/564x/2a/7f/a0/2a7fa087d284080512967d3ed5fd2527.jpg

http://www.heritage-history.com/books/surridge/india/zpage178.gif

http://static.sify.com/cms/image/plmuL0gchiccf.jpg (this 2 last ones are the best reference. They used tiger like orange clothing!) USE THIS ONE

more mysore line infantry and a askar (light cavalry) http://home.mysoul.com.au/graemecook/MysoreanAskars.jpg

mysore silhadar (elite cavalry, has teh same name as maratha one) http://home.mysoul.com.au/graemecook/MysoreanSilhadar.jpg

MYSORE ARTILERY:


ROCKETS, INDIVIDUAL: https://i.pinimg.com/originals/19/f5/a9/19f5a9a8251c34a525ead5128ce95caa.jpg

ROCKETS, MULTI BARRELED GUN (CAN FIRE 5 ROCKETS AT THE SAME TIME) http://i.dawn.com/primary/2014/05/5365a9fff406e.jpg?r=517603029

Testing of it in real life (4:40) https://www.youtube.com/watch?v=21LjHkzD1BQ

LIGHT CANONS:

https://qph.ec.quoracdn.net/main-qimg-65a915ca39a53200980afc3813541892.webp

https://br.pinterest.com/pin/556124253970685728/

https://thisreilluminatedschoolofmars.files.wordpress.com/2015/05/clive-guns-at-powis7.jpg

TIGER MORTARS:

https://drewj1485.files.wordpress.com/2013/10/35firepower.jpg

GUNS:

MUSKETS: https://qph.ec.quoracdn.net/main-qimg-bcc3f150cc4ddd845f332692101133c7.webp

PISTOLS: https://qph.ec.quoracdn.net/main-qimg-03c1cfe5c67acfd43f5d4623d205b6b8.webp



RESUME OF THE MYSORE ARMY https://www.google.com.br/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwi1i_XMqebWAhWHfZAKHR24CT0QjhwIBQ&url=http%3A%2F%2Fhome.mysoul.com.au%2Fgraemecook%2FArmies%2520of%2520the%2520Wars%2520in%2520India_Mysore.rtf&psig=AOvVaw0_RiTLAJBKA5ZtbApPGz3E&ust=1507733883951284



I also find those really interesing images:

https://forums.civfanatics.com/attachments/mughal_preview_ps5-jpg.446378/

not everything from it is ``righ`` (those ``cuiraissers`` with matchlocks. The problem is the usage of muskets) but you can use them visually for the early age2 mughaul units.

https://forums.civfanatics.com/attachments/maratha_preview_ake-jpg.446376/

Ignore the existance of the crosbowman and archer, the blue maratha gunner is mughaul (https://i.pinimg.com/736x/33/4d/e2/334de22c0bdb27977837a465d6e57491.jpg the left dude is mughaul actually. You can use him as a musketeer).
The first maratha gunner from left to right can be a militia, while the second can be the age 3 musketeer. Pikeman is good!

Again, the last 2 should be used for the units i did not previously showed images.

I will cotinue later, and improve this same coment! Mr. Green



Quote:

Sorry for messing in this topic as I have no clue about Indian history (apart from the Portuguese and European perspective) but, for the Portuguese "brigade" (you state as 'in research') I sugest an early naval shipment such as a group of fishing boats, instead of troops or artillery cuz we Portuguese didn't arm them nor really helped them.
We "just" conquered all their harbours with good markets and builded big Fortresses on them in the XVI century.

So, an early shipment of naval units is the best way I think.
Well... you decide



No sorry!I know about portugal naval help, and surelly can change (if you have info in this fishing ships please send!). i decided to make portugal give early naval bonus due to their relation as sailors, ships, instructors roles in indian armies!

About the artilerie, the marathas and portuguese made several agrements of selling and production of artilery and powder, in teh 17 century they bough them, and in the 18 century portugal sent especialists to help create local foundries, that is why i tough in this bonuses![/quote]
_________________
A KING MUST BE GREEDIER!
A KING MUST LAUGH LOUDER!
A KING MUST BE MORE FURIOUS THAN EVERYONE ELSE!
HE MUST EXEMPLIFY THE EXTREME OF ALL THINGS, GOOD AND EVIL!
THAT IS WHY HIS RETAINERS ENVY AND ADORE HIM, AND WHY THE FLAMES OF ASPIRATION, TO BE AS THE KING IS, CAN BURN WITHIN
HIS PEOPLE!

I SHALL GRIEVE AND I SHALL WEEP, BUT I SHALL NEVER REGRET!
-Iskandar, king of conquerors.
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General Ricardos
French Conscript
French Conscript


Joined: 23 Dec 2017
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PostPosted: Sat Jan 20, 2018 7:58 am    Post subject:

Silmariel wrote:
As requested some details about the gurkha as a melee - oriented mercenary unit available in the saloon and as shipments to India and Great Britain .


I like Gurkhas as skirmishers. I think they make more sense as Nepalese natives in Hymalayas and Upper Hymalayas along with the Shaolin, in place of Udasi and Bakhti. That way, you could recruit both ranged natives (Gurkha) and melee natives (Rattan Shield) and still get a very Hymalayan/Tibetan feel from the map. I also like the idea of Gurkha shipments for the British (maybe replacing Cherokee) but they would be anachronistic. The Gurkha levee was instituted at the conclusion of the British-Gurkha War in 1816.

The Kukri could be a native technology that increases the melee damage of Gurkhas or of all skirmishers. Skirmishers that can defend themselves would make great natives. Hmmm...

Spoiler:


Yak herding: Available in Age I. Delivers a yak herd to your town center. Only way you get yaks in the game besides capturing them from the wild.
Kukri knife: Increases the melee damage of Gurkhas. Available in Age II or III.
Sherpa porters: Makes your artillery move faster. Available in Age III or IV.
Recruits: Gurkha.
Settlement: Jesuit mission with either an Indian or Japanese monastery in place of the church



If Gurkhas were to be changed, it should be only to make them look more Asian. It's silly how, as of now, the Gurkha gets less British and more Indian looking as it is upgraded, rather than the other way around.

Spoiler:






This is how a melee Gurkha would probably look like. As you can see, it would be basically a repeat of the Rattan so better have them as skirmishers since there aren't Asian skirmisher natives.

Spoiler:




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The Navigator Prince
Austrian Line Infantry
Austrian Line Infantry


Joined: 12 Jul 2016
Posts: 86
Location: Porto - "a Cidade Invicta", Portugal

PostPosted: Thu Jan 25, 2018 11:44 am    Post subject:

Quote:
No sorry!I know about Portugal naval help, and surely can change (if you have info in this fishing ships please send!). i decided to make Portugal give early naval bonus due to their relation as sailors, ships, instructors roles in Indian armies!

Sadly, I don't have any info on them but considering that Pt - Indian relations were all about trade, giving some fishing boats to boost the Indian economy early on seems a good decision.

Quote:
About the artillery, the Maratha and Portuguese made several agreements of selling and production of artillery and powder, in the 17 century they bough them, and in the 18 century Portugal sent specialists to help create local foundries, that is why i tough in this bonuses!

Yes you are right and I didn't remember this when you first posted. Embarassed
We tugas did have agreements with Indian Powers so it's a good bonus - and one that can pend on your decision once you are in game choosing allies.


Another bonus - you already mentioned it and it's very historically accurate - A Companhia de Jesus.
They were very influential in many aspects throughout XVI, XVII, and XVIII centuries within the Portuguese colonies and influence zones.

They should, like you said, send a church wagon for obvious reasons xD.
As for the 2nd bonus, either building hp increased or perhaps villager training time decreased - not sure, perhaps the first one is better cuz of the infrastructure focus.

So... all of this to say I agree with what you posted Mr. Green
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