Modding Report #24 - CoV Teaser
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Tilanus Commodor
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PostPosted: Thu Sep 10, 2015 6:10 pm    Post subject: Modding Report #24 - CoV Teaser

Hello Ladies! And pals. What's up?

Welcome to a new series of modding reports! King Green!

I hope you've all enjoyed the summer sun and have cooled down enough to be prepared for the hot news around the Napoleonic Era mod for Age of Empires III! Cool

Not only Napoleonic Era, but also me as its leader were and are off to new shores. Early that year I started working as a game designer and have been working on several small mobile game productions, among them a free 'Snake' remake that's (yet) called Whiz Worm. You may try, enjoy and rate up the app for iOS and Android. Mr. Green

As for the mod's concern let's go on with Napoleonic businesses after this 'shameless self-promotion'!
Napoleon


________________________________________________________________________


Current version: 2.1.7b


As announced earlier, we decided to make smaller but more frequent reports. NE 2.1.8 will be our next version and mainly evolve around the release of a new tool programmed by kangcliff and designed by me, Tilanus. Ladies and Gentlemen, Napoleonitas and Napoleons, let me present you ..

Spoiler:



.. the Congress of Vienna civ selection tool!!
Cool



ABOUT THE TOOL
Some might still wonder: Nice, but ... what will it do? Confused
Well, AoE3 with both expansions supports only 14 active civs at a time, you can not have more. The CoV lets you choose which civs you want to be active, so the AI can use those and you can create new homecities for them.

So far, we could only provide you with pre-created homecities for the lacking civs for use in singleplayer. We've received quite numerous questions regarding missing civilizations in the past. Therefore the Congress of Vienna will finally address and fix this major deficit!

DESIGN
Me and kangcliff put a lot of efforts into making the tool as easy to use as possible. We wanted everything to be visible in one window and not cascade dozens of dropdown menus, extra windows, tabs for funky fancy extra features. The selection mechanism for civs should both, look and feel good. Even though the CoV comes with a couple of smart additions, its design and look stays slim and spartan.
This Is Sparta!

FEATURES
The CoV allows you to:
  • Select any civs you want to play with via simple click on them
  • Reset the civ selection to your last configuration
  • Clear a civ selection that you felt you messed up
  • Randomize the whole civ selection for teh lulz
  • Pick any out of 7 prepared themes (civ selection sets)
  • Add & Substract whole groups of civs per game with just one click
  • Preview the changes you made before game start
  • Hover civs with your mouse cursor to read elemental civ infos
  • Get notified whenever a new NE version is ready for download!
  • Visit the most important NE web profiles in an instant


You always need to have selected 14 civs to be able to start the game, otherwise the Play button won't be clickable. For those of you who would like to know more about how the CoV works in detail, I've just uploaded the technical documentation sheet I was elaborating for internal use by kangcliff.



The preview function is meant to be a last control entity since we don't intend to add a save/load function. That's both, because those functions would overload the design and because the tool already allows you to change and correct the civ selection to your likings very fast. The preview lists precisely which civs are, which are no longer and which are still going to be available as you agree to the selection. You can turn this feature off if you don't need it. It's supposed to look like this:



Each of the 7 premade themes contain 14 civs chosen by a certain topic. So whenever you click a theme, it will replace your whole current selection. As you hover a theme icon with your mouse cursor, the CoV will highlight the changes that will occur to your present selection. For example, all previously selected civs that are not featured within a set will be flagged with a red tick while those that are going to be added will receive a white, transparent tick (see the technical documentation for more details).

The 7 themes and civilizations within are:

Themes Spoiler:


  1. Archaics

    Aztec
    British
    Chinese
    Germans
    Indians
    Iroquois
    Italians
    Japanese
    Ottomans
    Persians
    Polish
    Sioux
    Spanish
    Swiss
    Russians

  2. Thirty Years War

    Austrians
    British
    Danish
    Dutch
    French
    Germans
    Italians
    Ottomans
    Polish
    Prussians
    Russians
    Spanish
    Swedish
    Swiss

  3. Maritimes

    Americans
    British
    Chinese
    Danish
    Dutch
    French
    Italians
    Japanese
    Ottomans
    Polish
    Portuguese
    Russians
    Spanish
    Swedish

  4. Europeans

    Austrians
    British
    Danish
    Dutch
    French
    Germans
    Italians
    Polish
    Portuguese
    Prussians
    Russians
    Spanish
    Swedish
    Swiss

  5. Colonializers

    Americans
    Austrians
    British
    Chinese
    Danish
    Dutch
    French
    Germans
    Italians
    Prussians
    Ottomans
    Portuguese
    Russians
    Spanish
    Swedish

  6. Napoleonic Wars

    Austrians
    British
    Danish
    Dutch
    French
    Germans
    Italians
    Polish
    Portuguese
    Prussians
    Russians
    Spanish
    Swedish
    Swiss

  7. Largest Empires

    Americans
    British
    Chinese
    Danish
    Dutch
    French
    Indians
    Ottomans
    Persians
    Polish
    Portuguese
    Russians
    Spanish
    Swedish


The game sets allow you to make very quick changes to your selections by picking civs per game. For example, let's say you have selected all civs from TWC, TAD and NE, but lack those from the original AoE3. Then you could simply add all AoE3 civs at once by clicking the AoE3 game set icon. If you then click the same icon again, all AoE3 civs would be removed from your current selection. With these 4 icons you can build your full selection pretty quick. By the way, if more civs could be added through a set than remaining slots are available, the CoV will fill up your selection with civs from the set in alphabetical order (so Swiss have a bad chance then at the NE civ set).

Those are the sets:

Game sets Spoiler:

  1. AoE3 civs

    British
    Dutch
    French
    Germans
    Ottomans
    Portuguese
    Russians
    Spanish

  2. TWC civs

    Aztec
    Iroquois
    Sioux

  3. TAD civs

    Chinese
    Indians
    Japanese

  4. NE civs

    Americans
    Austrians
    Danish
    French
    Germans
    Italians
    Persians
    Polish
    Prussians
    Swedish
    Swiss



I hope you enjoyed this first modding report after a long while! If you got any questions left on the Congress of Vienna, shoot me your questions right here! Smile

T
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SAOL
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PostPosted: Thu Sep 10, 2015 9:03 pm    Post subject:

The tool seems very nifty. It seems simple and the pre-selections make sense. Good work there, provided it works as intended Razz

Also, on a different note entirely: Why can I see my avatar in this image? I'm not logged in to Google or anything. Confused
Spoiler:


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Tilanus Commodor
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PostPosted: Thu Sep 10, 2015 9:38 pm    Post subject:

Idk, auto-login from your browser maybe?
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EduardoXV
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PostPosted: Thu Sep 10, 2015 9:58 pm    Post subject:

Awesome work!

just one question: what are the Testies? the flag bellow Persians

it is a slot to test civs? or what?
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SAOL
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PostPosted: Thu Sep 10, 2015 10:16 pm    Post subject:

Tilanus Commodor wrote:
Idk, auto-login from your browser maybe?
Why would Firefox auto log-in to google? Confused I'm not logged in to YouTube either - I've actually been using an app for that.

Maybe it's some cookie Confused Odd, at any rate.

EduardoXV wrote:
just one question: what are the Testies?
Oh bollocks, I almost managed to resist commenting on this lol lol lol
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Tilanus Commodor
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PostPosted: Thu Sep 10, 2015 10:47 pm    Post subject:

SAOL wrote:
Maybe it's some cookie Confused Odd, at any rate.

I assume, Google's very sneaky about cookie placement.

Quote:
EduardoXV wrote:
just one question: what are the Testies?
Oh bollocks, I almost managed to resist commenting on this lol lol lol

They're not a ref to testicles! Devil

EduardoXV wrote:
Awesome work!

just one question: what are the Testies? the flag bellow Persians

it is a slot to test civs? or what?

Thanks! Cool It's a test civ, yes.
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Smorley_7
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PostPosted: Thu Sep 10, 2015 11:34 pm    Post subject:

This all seems pretty handy dandy. Any idea on how this will work with Wars of Liberty's throne room. It's supposed to let you choose which mod you want active. Would this override anything?

Also good luck on your game development, you brave soul.
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GamerLuna
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PostPosted: Fri Sep 11, 2015 4:52 pm    Post subject:

HOLY FUCKING SHIT THIS IS AMAZING !!! w00t .
Santa Tilanus Testieclaus has really delivered.
First of all i like the look of it , i dont know why but the way the edgies are shaped it reminds me of the old crt monitors and tv-s just it feels kind of curved , in a good way.
Second , its really easy to understand it and i assume it will be easy to use it too. The themes look good too , (can i haz moar themes?) . Was thinking also with the themes what about it could like recommend a map what is appropriate to that theme? Just my thought. Also with the download button i hope it opens the download page instead of just automatically downloading with http , because i prefer muh torrents , and my connection is such an arse it crashes all the damn time. Curious how big is the launcher filesize and the 2.1.8 update?
Good luck with your game , im not a much of a mobile gamer myself but i might check it out.
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Janissary
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PostPosted: Fri Sep 11, 2015 6:25 pm    Post subject:

Holy cow!

10/10 Topmodel
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Ande59
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PostPosted: Sat Sep 12, 2015 1:28 am    Post subject:

Looks incredible! Nice work!
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Tilanus Commodor
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PostPosted: Sat Sep 12, 2015 2:52 pm    Post subject:

Thanks to everybody for all your positive feedback! We're glad you like it as much as we do! Wink

GamerLuna wrote:
Second , its really easy to understand it and i assume it will be easy to use it too. The themes look good too , (can i haz moar themes?) . Was thinking also with the themes what about it could like recommend a map what is appropriate to that theme? Just my thought.

Just curious, if you could make a new thread, which one would it be?

Quote:
Also with the download button i hope it opens the download page instead of just automatically downloading with http , because i prefer muh torrents , and my connection is such an arse it crashes all the damn time.

Yes, it's meant to just open the site for you. You'd still have to click the download button yourself then. Wink
Quote:
Curious how big is the launcher filesize and the 2.1.8 update?

Will be small as always. We always do our best not to overload the mod.

Quote:
Good luck with your game , im not a much of a mobile gamer myself but i might check it out.

Thanks! Smile
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Crispy
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PostPosted: Sat Sep 12, 2015 4:52 pm    Post subject:

When can we expect to see this update come out... Not the exact date but in a week? A month? Just something me and my friends really want to know.
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Tilanus Commodor
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PostPosted: Sat Sep 12, 2015 5:55 pm    Post subject:

Crispy wrote:
When can we expect to see this update come out... Not the exact date but in a week? A month? Just something me and my friends really want to know.

Main requirement for the next release is that the CoV gets fully programmed and tested. So:
When it's done!
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GamerLuna
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PostPosted: Sat Sep 12, 2015 7:16 pm    Post subject:

If i could make a the next modding report , i would want a in depth look on the persians . Just curious how they play against all the other civs and fit in. Because the danes seem to fit in well and dont raise much questions. And the persian civ seems much more exotic.
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Cyrax014
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PostPosted: Sun Sep 13, 2015 2:24 am    Post subject: I LOVE IT!!!

I love how it's evolving the mod, it is already taking shape expansion and stopped using data from The Asian Dynasties. I just love it.

Anyway, I'm a fan like this mod and I speak Spanish, I have dedicated a good time to translate the Spanish mod and it occurred to me to share with you.
Here is the link: https://mega.nz/#!o092EY4b!FxvKOXMZE3aMTbhuAh2Qm-mz_lP8bUN2dh-nA2BZcFE

Greetings!
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Firestorm
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PostPosted: Sun Sep 13, 2015 4:21 am    Post subject:

GamerLuna wrote:
If i could make a the next modding report , i would want a in depth look on the persians . Just curious how they play against all the other civs and fit in. Because the danes seem to fit in well and dont raise much questions. And the persian civ seems much more exotic.


Tilanus is the one who writes the modding reports, I don't think he is willing to give someone else this task. He is so good at this but maybe he would agree that you helps him.
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