NE AI Limit Hotfix & release plan for NE 2.2
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Tilanus Commodor
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PostPosted: Tue Mar 15, 2016 1:38 am    Post subject: NE AI Limit Hotfix & release plan for NE 2.2

Hey nappers!

I'm coming with two great things in my pocket. One is a much a wanted hotfix for NE and the other one is an update regarding the next NE version. Let's go with the hotfix first (because .. it's hotter! lol ):

  1. A very annoying issue for NE for almost a decade was not being able to play versus the old AoE3 civilizations or create HCs for them. While it was possible to create multiplayer HCs in TAD and use the pre-created HCs for singleplayer in NE it was anything but a satisfactory solution.

    Actually the Congress of Vienna (CoV) tool was originally developed for this purpose, but thanks to the great modding achievements by our great NE developer kangcliff and modder danielpereira you will finally be able to use & create homecities for ALL civilizations in both singleplayer and multiplayer! Cool



    NOTE: This hotfix needs to be installed manually and is only a temporary solution for Windows users, but it does so for all NE versions and of course, both for CD and Steam installations. The next full NE release will come with setup files again and also for Mac users. Wink

  2. The 2nd message of this news is the release plan for the next NE version. When the Congress of Vienna (CoV) tool was still planned we did announce the next version would be NE 2.1.8 and contain the CoV as the main feature and - apart from that - a few extras (meaning designs, sounds, etc.). Now that the CoV was cancelled I felt players would be disappointed if after one year of waiting a new version came out without any significant changes.
    This is why NE 2.2 will be the next version. If you're curious about NE 2.2, then I recommend reading the points about it being made in Modding Report #23 (start at 3.). As NE veterans will acknowledge, changing NE versions a few times before releasing them is a good old NE tradition. Devil

    So, same procedure as every year: There will be some small changes to the content of NE 2.2 presented in modding report #23 and to some degree also modding report #26, but it will also contain further extras that are already in the game or planned to be, but haven't been announced yet. I'll therefore post a preliminary, likely incomplete list of things we intend to release in the next version NE 2.2:

    Announced in Report #23; coming in the next version:
    • New civ: Denmark-Norway
    • New maps: NE Italian Peninsula, Scotland, (NE Gibraltar)
    • New treasure guardians, treasures and mercenaries
    • New unique designs for Royal Guard and Church tech units
    • New 3d models
    • Removal or delimitation of archaic units
    • Partial visual redesigns of original units
    • All announced changes of existing civs
    • All level requirements removed for HC cards, politicians, etc.
    • New unit: Archers (see #25)


    Announced in Report #23, but postponed; will not come in the next version:
    • New civ: Persians (due to internal delay)
    • Longbowmen will not be called Yeomen
    • Congress of Vienna (cancelled)
    • Fully developed HCs


    Unannounced; also coming in the next version:
    • New unit: Chevauleger
    • New unique units for Americans, French, Ottomans, Poles, Swiss, Swedish (incl. updated HCs)
    • New map: NE Slesvig-Holstein
    • New natives: Scots, Greeks, Crimean Tatars
    • Reworked Inquisitors, Chevauxleger, Spies and Riflemen
    • New unique Polish revolution
    • New unique Ottoman revolution
    • New native allies in HCs
    • New UI & weapon sounds
    • New unit voices in several languages
    • New sound feature
    • Reworked civilizations: Italians, Poles, Swedes, Swiss (see #26)
    • Various civs got standard units either added or as replacement for unique units (i.e. Dutch)
    • Various rebalancings incl. from ESOC FP
    • Various bug fixes (i.e. French Chasseurs & Grognards)


    Buffer (optional changes):
    • Maps: NE Gibraltar, Crimean Peninsula
    • Natives: Cossacks, Arabs
    • Ottoman building set
    • New and fixed random names for several units and buildings
    • Decal & Hotkey fixes
    • ESOC mapset
    • Various map conversions
    • Reworked native scouts




A few words on the release date. As you all should know: There is none. It has always been:

When it's done!

Amen. (hail the mascot!)

While I receive great support and contributions through my fellow modders I may point out that the concept work, implementation and presentation is to 99% the work of me alone. Be sure I'm doing my best to get things done asap and push NE to the next release. So have some mercy with a poor lad like me and maybe ... Topmodel send me a few coins to boost my motivation and enthusiasm!
(thanks to roy1012 & EdgarGNZ)


Vive la modification de l'époque napoléonienne pour Age of Empires 3!
Age of Empires pour toujours!

King
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King of Persia
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PostPosted: Tue Mar 15, 2016 6:11 am    Post subject:

Wohoo!

Sounds great, especially for me cause the Persians are finally completed Mr. Green

Also the fact that I can also fight and be the old and new civs is pretty cool!
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Firestorm
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PostPosted: Tue Mar 15, 2016 7:43 am    Post subject:

Actually Tilanus said that Persia is postponed. There is still a lot of work to do on it, so far from completed.
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Zooasaurus
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PostPosted: Tue Mar 15, 2016 8:19 am    Post subject:

The Hotfix didn't worked Sad
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Tilanus Commodor
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PostPosted: Tue Mar 15, 2016 10:05 am    Post subject:

@King of Persia: Sorry to say that to your programmatic, iconic name, but Firestorm is right. Wink I did also explain that in modding report #26.

@Zooasaurus: Please list me each step you did and tell me what NE you have and whether it's a CD or Steam install. I tested the fix myself before I released it.
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roy1012
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PostPosted: Tue Mar 15, 2016 10:58 am    Post subject:

Keep up the good work!

Also on a completely unrelated note Tilanus, did you notice your close to 5000 posts lol
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UnstoppableStreletsy
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PostPosted: Tue Mar 15, 2016 11:03 am    Post subject:

Will the native scots be able to train a donald trump hero? I personally think its a must. I also think that this mod turned around and when faced with all the changes it seems you pulled thorugh better than i assumed.
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King of Persia
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PostPosted: Tue Mar 15, 2016 11:09 am    Post subject:

oh yet saw it... sry my fault it was so early in the morning and i was so tired cause i had to stand up for school grrrrr
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Ande59
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PostPosted: Tue Mar 15, 2016 11:47 am    Post subject:

Hey Tilanus! I've also got the same issue as Zoosaurus. It didn't work.
I've got NE 2.1.7b, I followed the instructions on the Read Me, entered the game, and I am unable to create the homecities.

On another note, Really looking forward to NE2.2 Mr. Green Nice work NE team!
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Tilanus Commodor
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PostPosted: Tue Mar 15, 2016 12:14 pm    Post subject:

Hm, that is weird. Did you guys really overwrite the original files?

Also try deleting all the files inside:
Code:
My Documents/My Games/Napoleonic Era Beta 2/AIN


Maybe the hotfix needs a hotfix? It does work on my NE 2.1.7b installation..
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Zooasaurus
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PostPosted: Tue Mar 15, 2016 12:19 pm    Post subject:

Tilanus Commodor wrote:

Also try deleting all the files inside:
Code:
My Documents/My Games/Napoleonic Era Beta 2/AIN


It works now. Thanks Tilanus Smile
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Ande59
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PostPosted: Tue Mar 15, 2016 12:24 pm    Post subject:

Ah, Tilanus, you are a god. Thank you very much.
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Tilanus Commodor
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PostPosted: Tue Mar 15, 2016 12:33 pm    Post subject:

Alright, glad to hear that. Gonna update the readme. Mr. Green

btw, don't thank me, but kangcliff and danielpereira. They made the hotfix, not me. I just introduced them to each other (more or less) Mr. Green
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Ande59
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PostPosted: Tue Mar 15, 2016 1:13 pm    Post subject:

Thank you very much Kangcliff and danielpereira Mr. Green
(The previous Thank you was for the solution to the mini issue... i.e.)

Quote:
Tilanus Commodor wrote:

Also try deleting all the files inside:
Code:
My Documents/My Games/Napoleonic Era Beta 2/AIN

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roy1012
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PostPosted: Tue Mar 15, 2016 5:21 pm    Post subject:

UnstoppableStreletsy wrote:
Will the native scots be able to train a donald trump hero? I personally think its a must.


No response from the administration team? I was hoping he'd finally be banned after seeing this one. Crying or Very sad

Also, I'm guessing the Scots will be able to get Highlanders?

Another note on the Scots, I would suggest them to be able to get some kind of highlander-melee unit. It would indeed fit the time period, might I note the Jacobite uprising of 1745, and this nice-looking picture:

Spoiler:




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caveman909
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PostPosted: Tue Mar 15, 2016 7:00 pm    Post subject:

Wonderful progress, you re really doing a good job guys!
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