Mughal Maratha UNITS short intro and some facts
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warpoint
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PostPosted: Thu Jun 02, 2016 4:38 pm    Post subject: Mughal Maratha UNITS short intro and some facts

Mughal
infantry units>>
{1} Samshirbaz Arrow very important part of mughal army they used curved sword & shield . they wear chain-mail and mughal helmet
{2}Tirandaz Arrow they use composite bow
{3} Sipahi spearman -they use long spear (bhala or barchha)
{4}Bandukchi-> musketeer armed with long musket
{5}Mughalia royal guard Arrow light armored wear mughal signature turban they use sword and shield
{6}Jingal musketeers
{7}Qizilbashi musket
Cavalry >>
{1}Sipahi horseman Arrow heavy cavalry they use long spear
{2}Ahadi """"""""" Arrow elite cavalry
{3}Camel gunners
{4}Sowar Arrow camel rider
{5}Tirandaz sipahi Arrow horse archer
{6}War elephant (mahawat) Arrow many peoples think that war elephant was melee unit but in reality mahawat elephant had short range attack also. on the elephant solider prepare to throw javelin
{7}Hawadh Arrow already known
{8} Rajput heavy cavalry - >yes this is fact that rajputs was enemy of mughals and fought 40 year war and in 18 to 19th century many rajput kingdom became fully independent
but that is fact also that mughal had rajput allies also & rajput helped mughals to mentain mughal amir powers {interesting fact is rajputs proved Savior for mughals in darkest time when the afghan great leader Shersha suri ended the mughal rule and try to kill whole mughal royal family that time rajput ruler maldev after maldev rajput ruler of amerkot give them shelter.}
{9} Afghan cavalry Arrow light armed use spear and sword in the regime of akber and other rulers many afghan amir joined the court of mughals .mughals get his service
Artillery >>
Mughals had vast artillery light to heavy according to babur memories Mughal had 4 types of artillery but in akbar period Mughal artillery expanded . I just short listed some artillery which make some fun
{1} Heavy toph > carry by elephant it had great siege attack and also good attack against infantry but slow moving artillery
{2} Volley gun > surprisingly Mughal had volley gun also its credit goes to Persian inventor fathullah shirazi who served mughals. Mughal volley gun replica placed in national science center new delhi .
{3} Zamburbak > zamburbak was not like Dragoon or other range cavalry it was a artillery unite .its carry swivel light cannon . they demonstrated his power against infantry and artillery many time 3rd battle of panipat is best example . behind maratha defeat in painpat zamburbak played big role . afghan used zamburbak in large number and its hunted many infantry ,generals ,artillery crew & damaged artillery pieces.
{4} light toph > carry by bulls

***Maratha *******

Maratha {when Maratha rising Mughal falling } {maratha ( late17th to late 18th century ) army , warfare was mixture of native warfare + Mughal style +European warfare } Maratha empire proved big challenge for British {according to some scholars if Maratha not lose panipat battle then they surly became the strongest kingdom of india }
Nepolic empire and maratha empire had similarity
Both empire decline start with disastrous battle
1812 Nepolic Russian invasion & 1761 Maratha 3rd battle of panipat
However
After Russian disastrous war napoleon never get another reviver chance
But maratha get reviver chance they led by peshwa madhavrao & his great commander mahadji scindhia reconstructed whole empire(peshwa life was too short but his commander mahadji scindhia saved his kingdom until death ) mahadji scindhia is part of panipat battle he learned many things .panipat was last defeat for them after that mahadji never lose any battle .
Unfortunately successor peshwas and commander proved incompetent .
But in regime of (madhavrao to commander mahadji scindia death) maratha achieved many important landmarks
• Maratha recaptured big part of india again and powered Mughal ruler sha alam2
• mahadji scindhia wrote the last chapter of panipat battle by massacring rohilla brutally punished rohilla afghan commanders
• maratha great achievement was that they developed own modern artillery production ability they produce and cast good quality & quantity. Other side in late 18 th century Mughals unable to modernize his personal artillery they focused on the import (I am not claiming that maratha became fully self dependent. they import & cast artillery in same time. They not fully dependent on European powers they import not only weapon they import technology also many French Portuguese Muslims pirates appointed by maratha to trained maratha artillery engineers &caster’s )
• they defeated British army in first aglo maratha war
• they also punished rajput kingdoms for his neutrality during panipat
*** Maratha units
Maratha infantry formula
9 pathak (infantry )= 1 nayak 10 nayak =1hawaldar 2-3hawaldar = 1jumlaidar 10 jumlaidar= 1hazari
Cavalry formula
10 sipahi = 1nayak 25nayak =1hawaldar 5hawaldar=1jumlaidar 10 jumlaidar=1hazari
** maratha infantry
{1}Marathi talwarbaz {swordsman} ->wear light Armour {mostly leather} wear Marathi turban
{2}Maratha elite warrior Arrow wear chain mail use talwar sword and steel round shield
{3}Maratha pata warrior Arrow light armoured use two pata long sword
{4}Bargir infantry-> trained in French pattern wear chainmail also good against infantry and cavalry
{5}Maratha sharpshooter Arrow light armed use long barrel matchlock
{6} Atekari spearman Arrow kings choose him self according to British these spearmen have very long and beautiful spear
{7}Jingal musket man Arrow very long swivel musket used by Chinese Mughals and Maratha it had long rage
{8}Koli axmen Arrow brutal tribe man light armed
{9}Mawali guerrilla warrior Arrow armed with musket and sword light armoured
{10}marathi dhanurdhari Arrow light Armour archer
{11}Gardi musketeers Arrow use matchlock mostly muslim troops
{12} Hawaldar Arrow in charge of small garrison light armed use sword and musket {i suggest Grande }

*** Cavalry
(1) Bargir cavalry Arrow use long barcha spear. wear chainmail head was protected with Maratha signature helmet
{2} Sipahi Arrow sipahi cavalry used by Turks irani Mughals and Maratha also because when Maratha conquered Mughal huge part they added sipahi in his inventory
{3}Silhadar cavalry Arrow use long bhala spear and sword armed with leather armour
{4}Pagga cavalry Arrow light and quick cavalry use curved sword
{5}Pindari cavalry Arrow light armed use long musket and sword very useful for harassing guerrilla warfare and hit and run policy
{6}poligar->they belong to south Indian hindu ethical group they known for his bravery
they fought against Muslim rulers , Europeans and they also fought against Maratha
but after Maratha settled in thanjaur Maratha gained poligar support
light armored cavalry but devastating attack they use sword and round iron shield.

{7} Elephant Arrow Maratha rarely used elephants in big number however they had elephant department also so i recommend elephant gunner
{8} camel raider
{9] Hindustani Musket Cavalry Arrow

*** Artillery >>>>>
in period of shivaji Maratha had cannon {toph} department but they had no major foundry they just use for defence and navy use they perched cannon ammunition to local garrisons & used looted cannons also they not able to import guns in that period
after Maratha empire roots became strong then they start to focus on artillery wing .
• Maratha artillery development start with peshwa baji rao 1st brtish also visited his cannon foundry they founded that they cast many diameter & size of field cannon they manufacture intermediate guns like howitzers and mortars they also manufacture bombshells they highlighted big mortars .but they founded that Maratha artillery accuracy was not good .but according to some scholars they had workable quality not too bad
• in panipat Maratha used big number of heavy cannons they harmed afghan troops but due to slow mobility and lack of accuracy cannons failed to achieve expected goals .
• after panipat Maratha artillery development enter in 2nd phase credit goes to mahadhavrao ,mahadji scindhia , ibrahim kha gardi{ died in panipat but they teach many impotent lesson to mahadji scindhia} , de boieng ....others . Maratha expanded his artillery production centres they established many new foundries and rebuild old foundry but they not became fully self dependent, however they start to produce good quality artillery . Maratha also used canister and grape shots
• Maratha artillery producing centre>>
 Poona or puna foundry
 Sathara foundry
 Ujjain foundry
 Jaigardh foundry {mughal foundry under the control of Maratha}
 Gawalior foundry
 Agra foundry
 Ghod foundry
 Ambegavan foundry
 Etc
 Maratha artillery > they cast 4to 24 pounder field cannon heaviest cannon after panipat cast by maratha was 40 pounder in poona foundry they cast mortars and howitzers also they developed hybrid mortars{howitzer+ mortars} also so these are Maratha artillery>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 Jangi toph {field war cannon} > brass copper or iron used to cast they casted before monsoon raining season two piece of maratha casted field cannon placed in channai museum length is 186 cm and 2nd one length is 187 cm both captured by British army during 2nd anglo maratha war .
According to British military men and observers maratha developed good field cannons . more than 60 field cannons captured during 2nd anglo Maratha war .
This very effective against infantry. camel or horse or bull carriage used for transport not too heavy or not too light.

 Light artillery >{2to 12 pounder}
• Camel cannon(12) Arrow brass cannon with camel carriage
• Horse artillery Arrow (10) brass cannon
• Zamburbak (2)
 brass mortars ( able to shoot canister shot ) effective against infantry and building
 Howitzers Arrow maratha cast howitzers also
 Hybrid mortars it is mixture of howitzers and mortar .{The Mulharrao Howitzer}

 Maratha import cannons
 Maratha developed and cast cannons
 Maratha used looted artillery also
Links Spoiler:




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The last Austriahungarian
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PostPosted: Thu Jun 02, 2016 5:47 pm    Post subject: Re: Mughal Maratha UNITS short intro and some facts

this is a perfect info Smile thanks Warpoint XD
now we just need to edit the civ ``info`` and i think it will be finished to be presented as a gameplay civ (not only boring native) \0/
also the bargir infantry: they were trained on french style so did they looked like this ?http://wiki.totalwar.com/images/4/43/Mar_i_east_ethnic_musketmen_bargir_info_infm.png Smile
_________________
A KING MUST BE GREEDIER!
A KING MUST LAUGH LOUDER!
A KING MUST BE MORE FURIOUS THAN EVERYONE ELSE!
HE MUST EXEMPLIFY THE EXTREME OF ALL THINGS, GOOD AND EVIL!
THAT IS WHY HIS RETAINERS ENVY AND ADORE HIM, AND WHY THE FLAMES OF ASPIRATION, TO BE AS THE KING IS, CAN BURN WITHIN
HIS PEOPLE!

I SHALL GRIEVE AND I SHALL WEEP, BUT I SHALL NEVER REGRET!
-Iskandar, king of conquerors.
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warpoint
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PostPosted: Fri Jun 03, 2016 9:53 am    Post subject: Re: Mughal Maratha UNITS short intro and some facts

Quote:
this is a perfect info Smile thanks Warpoint XD

your welcome

Quote:
bargir infantry: they were trained on french style so did they looked like this ?http://wiki.totalwar.com/images/4/43/Mar_i_east_ethnic_musketmen_bargir_info_infm.png Smile

its suite maratha because maratha musketmen is not fully Europeanize i mean
they was not wear full european dress {European dress code} like French musketmen it is nice Asian European mustketmen something different Wink
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PostPosted: Sat Jun 04, 2016 9:53 pm    Post subject: Re: Mughal Maratha UNITS short intro and some facts

warpoint wrote:
Quote:
this is a perfect info Smile thanks Warpoint XD

your welcome

Quote:
bargir infantry: they were trained on french style so did they looked like this ?http://wiki.totalwar.com/images/4/43/Mar_i_east_ethnic_musketmen_bargir_info_infm.png Smile

its suite maratha because maratha musketmen is not fully Europeanize i mean
they was not wear full european dress {European dress code} like French musketmen it is nice Asian European mustketmen something different Wink


I don't know if you hve read NE topics but acording to Tilanus what makes a civ truly ( units also help a lot) unique is it's gameplay! So for example the uhlan is a cool unit not only because is unique but also complements the german bonus ( a civ that uses of the free uhlans with each shipment to get a powerfull early age 3, in which the civ is designed to.

You have succefully show that yes, this 2 civs were powerhouses and showed their historical units. Now we need to think: what they had of unique and turn it into a bonus. Example: dutch had a gigantic system of banks and great economy so essemble studios gave them this bonus: they can build banks that make their economy great. What are some possible carachteristics( of marathas) that we can apply as bonus? ( also did you read my post in the mughaul thread sugesting the possible maratha gameplay? Does it respects thw empire history?).
_________________
A KING MUST BE GREEDIER!
A KING MUST LAUGH LOUDER!
A KING MUST BE MORE FURIOUS THAN EVERYONE ELSE!
HE MUST EXEMPLIFY THE EXTREME OF ALL THINGS, GOOD AND EVIL!
THAT IS WHY HIS RETAINERS ENVY AND ADORE HIM, AND WHY THE FLAMES OF ASPIRATION, TO BE AS THE KING IS, CAN BURN WITHIN
HIS PEOPLE!

I SHALL GRIEVE AND I SHALL WEEP, BUT I SHALL NEVER REGRET!
-Iskandar, king of conquerors.
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warpoint
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PostPosted: Mon Jun 06, 2016 11:27 am    Post subject:

JUST ROUGH INFORMATION
well Maratha unique features who make situation or game play favorable for maratha empire
{1} networks of forts defenders great moral -Arrow maratha had {capture build or rebuild} huge network of forts

according to historians shivaji captured 240 forts imagine how many forts added by successor rulers .
each forts under command of hawaldar & his garrison.
hawaldar had love and respect for his forts like a good admiral who have love and respect for his ship
according to Rawilson " they teach peoples ,they consider his forts as a mother"

Maratha forts was very strong they mixed with mountain that means if anybody want capture forts with artillery
they must confront mountains first mountain height work as natural walls they had great hit point against artillery

so Maratha bonus
* they able to build forts more than other faction{fort build limit high than others}
*each forts also work as town-center
* historical fact is that maratha had forts since beginning period so maratha able to build forts in age 1
* forts is the source of regular troops but they had militia option also like in town-center for counter
unexpected attack .
* due tor fortification Maratha building also get more hit point
{2}Harmonious attitude ---Arrow many peoples think that Maratha was orthodox Hindu faction who want to
eliminate Muslims but that is not right Maratha was not like Mughals {who pretend they was kind towards
non Muslim and non shuni but that image is not fully fair even akbar massacre local and destroyed many
temples chittore battle is very good example
but in Maratha side they never burn common peoples house farms never harm women and non Hindu
religious place maratha gujarat campaign is very good example {only one exception we find when maratha
damage muslim holy place is battle of rohilkhand behind reason is revenge of panipat}.
surprisingly after decline of shia muslim kingdom{bijapur and golkunnda} Maratha get full support of shias
Muslims . they are highly influenced by social reformers like tukaram eknath raydas and othere
due to social reforms maratha society was united ,leader easily get social moral supports
so Maratha bonus

*near temple production quantity automatically increased
*mooning cow not only provide xp they boost food production also
*villager generating time is shorter .
*{reformers }units available they heal and increased attack


{3} unity vs aggression -----Arrow maratha unique characteristics was his unity feeling. they became more and more powerful due to enemy attack every mughals and his allies military aggression, diplomatic fox move failed to make maratha weak each
attack makes Maratha more and more powerful maratha because feeling of unity increased due to these attack . mughal and
his allies declined because of these failed battle they nothing gained . example
napoleon said"unfortunately war in Spain ruined me"{5-6 year Spanish war}
exactly this happens with mughals and specially with Aurangzeb
long failed wars against Maratha make mughals sick low moral and bankrupt
so maratha bonus
*they have two explore one reformer 2nd one is warrior both increased troops unity feeling result his attack
or defense increased
* get more xp in big battles

{4}Military discipline and aim ---Arrow in first look it appear that maratha was bandits but Maratha army was very
disciplined when Maratha army looted any place they submit huge part of looted goods to royal Treasury and
then empire rewarded them
other side mughals troops are not well disciplined mughal army track record was very bad many times
army generals revolted and many time Mughal troops distribute looted goods himself . small part of
looted goods submitted to Treasury
Mughal troops fight for loot
Maratha fight for motherland

so maratha bonus
* troops attack increased due to discipline

{5} military tactics---Arrow Maratha was master of guerrilla warfare they also trained in mughal and European style
so Maratha bonus
*his rapid action troops {pindari, musket men .... } mobility increased
{6} Strong intelligence ---Arrow Maratha bonus *they get cheap rate spies
* some range or melee troops have invisible ability like red Indian scouts
{8} land fertility --Arrow
Maratha land was very fertile for orange and cotton tea production
so Maratha able to build cotton farm this farm produce exports and player switch over gold also
ignore bad English .......... this is just
ROUGH {many things not included maratha related units bonus ability ecomomical structure .........etc}
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PostPosted: Wed Jun 08, 2016 11:13 am    Post subject:

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PostPosted: Wed Jun 08, 2016 12:17 pm    Post subject:

This is waht I tought as their main bonus.

"Marathas have probably the best map control and defenses due to their powerful complex of fortifications. Their town center for example is the Bhuikot, a fortificated town center that can attack even ungarrison and that is even strong late game (with cards and upgrades). It does produce villagers a little slower thought (balance reasons). They also can build Bhuikots and forts an age early than everyone else.
It would be also interesting if they had different types of forts like the Giri Durg (hill fort, is literaly a incredibly tankie fort in a hill, a lot of times they had a entire village or small city inside) or the Jal Durg (sea fort, it could be fort that you can build IN the water or in the coast with especial damage vs ships�it could also be (or work )as a dock repairing ships and training them.
Their main eco bonus is that with each shipment they get extra viles, this is balanced by their tc price and their slower villager production. "

Does it look good? Also the new militia inNE3 will be a actual shit and cheap spamable unit rather than that of emergency strong aoe3 unit. I was thinking of making one of these guerrila units those: which is better? The swordsman ( with patas) or the musket and sword ones?
_________________
A KING MUST BE GREEDIER!
A KING MUST LAUGH LOUDER!
A KING MUST BE MORE FURIOUS THAN EVERYONE ELSE!
HE MUST EXEMPLIFY THE EXTREME OF ALL THINGS, GOOD AND EVIL!
THAT IS WHY HIS RETAINERS ENVY AND ADORE HIM, AND WHY THE FLAMES OF ASPIRATION, TO BE AS THE KING IS, CAN BURN WITHIN
HIS PEOPLE!

I SHALL GRIEVE AND I SHALL WEEP, BUT I SHALL NEVER REGRET!
-Iskandar, king of conquerors.
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warpoint
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PostPosted: Wed Jun 08, 2016 5:35 pm    Post subject:

Quote:

"Marathas have probably the best map control and defenses due to their powerful complex of fortifications. Their town center for example is the Bhuikot, a fortificated town center that can attack even ungarrison and that is even strong late game (with cards and upgrades). It does produce villagers a little slower thought (balance reasons). They also can build Bhuikots and forts an age early than everyone else.


hmmmm thats fine

Quote:
It would be also interesting if they had different types of forts like the Giri Durg (hill fort, is literaly a incredibly tankie fort in a hill, a lot of times they had a entire village or small city inside) or the Jal Durg (sea fort, it could be fort that you can build IN the water or in the coast with especial damage vs ships�it could also be (or work )as a dock repairing ships and training them.


that is unique feature i afraid that other faction may be demand sea fort btw this truly unique especially sea forts when i played age of conquers i found sea walls in attila campaign since that day i want that type of forts

Quote:
Their main eco bonus is that with each shipment they get extra viles, this is balanced by their tc price and their slower villager production. "

ok
Quote:
Also the new militia inNE3 will be a actual shit and cheap spamable unit

i don't like garbage

Quote:
emergency strong aoe3 unit

Old is Gold Coins

Quote:
. I was thinking of making one of these guerrila units those: which is better? The swordsman ( with patas) or the musket and sword ones?

according to me musket for minute man nodding smiley
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PostPosted: Wed Jun 08, 2016 8:40 pm    Post subject:

warpoint wrote:
Quote:

"Marathas have probably the best map control and defenses due to their powerful complex of fortifications. Their town center for example is the Bhuikot, a fortificated town center that can attack even ungarrison and that is even strong late game (with cards and upgrades). It does produce villagers a little slower thought (balance reasons). They also can build Bhuikots and forts an age early than everyone else.


hmmmm thats fine

Quote:
It would be also interesting if they had different types of forts like the Giri Durg (hill fort, is literaly a incredibly tankie fort in a hill, a lot of times they had a entire village or small city inside) or the Jal Durg (sea fort, it could be fort that you can build IN the water or in the coast with especial damage vs ships�it could also be (or work )as a dock repairing ships and training them.


that is unique feature i afraid that other faction may be demand sea fort btw this truly unique especially sea forts when i played age of conquers i found sea walls in attila campaign since that day i want that type of forts

Quote:
Their main eco bonus is that with each shipment they get extra viles, this is balanced by their tc price and their slower villager production. "

ok
Quote:
Also the new militia inNE3 will be a actual shit and cheap spamable unit

i don't like garbage

Quote:
emergency strong aoe3 unit

Old is Gold Coins

Quote:
. I was thinking of making one of these guerrila units those: which is better? The swordsman ( with patas) or the musket and sword ones?

according to me musket for minute man nodding smiley



Now that i realise the extra viles sounds a little exteriotipical .-.it wasn't my intention tought since I made this bonus combo with the tc/fort. If you hve ANOTHER thing that could be used as earçy eco bonus pr social bonus ( the plantation thing surely will be added but is to late game to be a ability ratter than a card or late technology).

Ps: i liked the extra speed cards and spy bonus Mr. Green
_________________
A KING MUST BE GREEDIER!
A KING MUST LAUGH LOUDER!
A KING MUST BE MORE FURIOUS THAN EVERYONE ELSE!
HE MUST EXEMPLIFY THE EXTREME OF ALL THINGS, GOOD AND EVIL!
THAT IS WHY HIS RETAINERS ENVY AND ADORE HIM, AND WHY THE FLAMES OF ASPIRATION, TO BE AS THE KING IS, CAN BURN WITHIN
HIS PEOPLE!

I SHALL GRIEVE AND I SHALL WEEP, BUT I SHALL NEVER REGRET!
-Iskandar, king of conquerors.
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warpoint
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PostPosted: Thu Jun 09, 2016 10:00 am    Post subject:

Quote:
Now that i realise the extra viles sounds a little exteriotipical .-.it wasn't my intention tought since I made this bonus combo with the tc/fort. If you hve ANOTHER thing that could be used as earçy eco bonus pr social bonus

i am reading thinking and imagining this is stupid!
Quote:
( the plantation thing surely will be added but is to late game to be a ability ratter than a card or late technology)
.
yesssss

Quote:
Ps: i liked the extra speed cards and spy bonus Mr. Green

just think a player playing with British they plan to surprise attack on Maratha player he send group of musket men they crossing woods no sing of Maratha troops suddenly !?surprise!!!! Maratha troops appeared they welcome aliens with his iron deadly struggle begun British player immediately send dragoons as reinforcement Maratha player realised time for retreat comes they use "speed"
card and suddenly Maratha troops vanished in forest .
Pistolero
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PostPosted: Thu Jun 09, 2016 9:36 pm    Post subject:

warpoint wrote:
Quote:
Now that i realise the extra viles sounds a little exteriotipical .-.it wasn't my intention tought since I made this bonus combo with the tc/fort. If you hve ANOTHER thing that could be used as earçy eco bonus pr social bonus

i am reading thinking and imagining this is stupid!
Quote:
( the plantation thing surely will be added but is to late game to be a ability ratter than a card or late technology)
.
yesssss

Quote:
Ps: i liked the extra speed cards and spy bonus Mr. Green

just think a player playing with British they plan to surprise attack on Maratha player he send group of musket men they crossing woods no sing of Maratha troops suddenly !?surprise!!!! Maratha troops appeared they welcome aliens with his iron deadly struggle begun British player immediately send dragoons as reinforcement Maratha player realised time for retreat comes they use "speed"
card and suddenly Maratha troops vanished in forest .
Pistolero



The Mulharrao Howitzer looks amazing I think it could be a Unique Artilery unit Mr. Green its a really cool hotwizer + mortar mixture! Since this canon looks smaler than most european hotwizers it could be a smaler pop cost and more mobile hotwizer that has a extra bonus vs buildings!


Also i see that you din`t like the new shit militia. Well this concept is for the european civs so maybe the asian ones can have a strong militia Mr. Green
_________________
A KING MUST BE GREEDIER!
A KING MUST LAUGH LOUDER!
A KING MUST BE MORE FURIOUS THAN EVERYONE ELSE!
HE MUST EXEMPLIFY THE EXTREME OF ALL THINGS, GOOD AND EVIL!
THAT IS WHY HIS RETAINERS ENVY AND ADORE HIM, AND WHY THE FLAMES OF ASPIRATION, TO BE AS THE KING IS, CAN BURN WITHIN
HIS PEOPLE!

I SHALL GRIEVE AND I SHALL WEEP, BUT I SHALL NEVER REGRET!
-Iskandar, king of conquerors.
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PostPosted: Fri Jun 10, 2016 5:37 am    Post subject:

Quote:
The Mulharrao Howitzer looks amazing I think it could be a Unique Artilery unit Mr. Green its a really cool hotwizer + mortar mixture! Since this canon looks smaler than most european hotwizers it could be a smaler pop cost and more mobile hotwizer that has a extra bonus vs buildings!

and very suitable for hit and run policy it could long range also
Smile
BTW don't make it as a siege unite like crape elephant cannon because maybe you read his detail this is multi-purpose unite that means they also effective against infantry Wink
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warpoint
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PostPosted: Fri Jun 10, 2016 8:31 am    Post subject:

The last Austriahungarian wrote:
warpoint wrote:
Quote:
Now that i realise the extra viles sounds a little exteriotipical .-.it wasn't my intention tought since I made this bonus combo with the tc/fort. If you hve ANOTHER thing that could be used as earçy eco bonus pr social bonus

i am reading thinking and imagining this is stupid!
Quote:
( the plantation thing surely will be added but is to late game to be a ability ratter than a card or late technology)
.
yesssss

Quote:
Ps: i liked the extra speed cards and spy bonus Mr. Green

just think a player playing with British they plan to surprise attack on Maratha player he send group of musket men they crossing woods no sing of Maratha troops suddenly !?surprise!!!! Maratha troops appeared they welcome aliens with his iron deadly struggle begun British player immediately send dragoons as reinforcement Maratha player realised time for retreat comes they use "speed"
card and suddenly Maratha troops vanished in forest .
Pistolero



The Mulharrao Howitzer looks amazing I think it could be a Unique Artilery unit Mr. Green its a really cool hotwizer + mortar mixture! Since this canon looks smaler than most european hotwizers it could be a smaler pop cost and more mobile hotwizer that has a extra bonus vs buildings!


Also i see that you din`t like the new shit militia. Well this concept is for the european civs so maybe the asian ones can have a strong militia Mr. Green


well as i know no faction have artillery like this . this could be signature artillery it have history favour also. Razz

but what plan about field cannons?
Wink
well if militia not able to face unexpected attack properly or act like water vapour then what use for maratha empire because in the refrance of maratha militia role was crucial
i am thinking that if maratha villager divided in two sects like german
{1} normal villager slow produce act like other
{2} villager with hand thela cart fast gather but limitated number like
4to 5
image >
http://www.4to40.com/images/coloring_book/handcart.gif
http://www.merinews.com/upload/imageGallery/bigImage/1244652573100-hand%20cart.jpg
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The last Austriahungarian
Continental Marine
Continental Marine


Joined: 01 Feb 2016
Posts: 159
Location: Brasil

PostPosted: Fri Jun 10, 2016 12:55 pm    Post subject:

warpoint wrote:
The last Austriahungarian wrote:
warpoint wrote:
Quote:
Now that i realise the extra viles sounds a little exteriotipical .-.it wasn't my intention tought since I made this bonus combo with the tc/fort. If you hve ANOTHER thing that could be used as earçy eco bonus pr social bonus

i am reading thinking and imagining this is stupid!
Quote:
( the plantation thing surely will be added but is to late game to be a ability ratter than a card or late technology)
.
yesssss

Quote:
Ps: i liked the extra speed cards and spy bonus Mr. Green

just think a player playing with British they plan to surprise attack on Maratha player he send group of musket men they crossing woods no sing of Maratha troops suddenly !?surprise!!!! Maratha troops appeared they welcome aliens with his iron deadly struggle begun British player immediately send dragoons as reinforcement Maratha player realised time for retreat comes they use "speed"
card and suddenly Maratha troops vanished in forest .
Pistolero



The Mulharrao Howitzer looks amazing I think it could be a Unique Artilery unit Mr. Green its a really cool hotwizer + mortar mixture! Since this canon looks smaler than most european hotwizers it could be a smaler pop cost and more mobile hotwizer that has a extra bonus vs buildings!


Also i see that you din`t like the new shit militia. Well this concept is for the european civs so maybe the asian ones can have a strong militia Mr. Green


well as i know no faction have artillery like this . this could be signature artillery it have history favour also. Razz

but what plan about field cannons?
Wink
well if militia not able to face unexpected attack properly or act like water vapour then what use for maratha empire because in the refrance of maratha militia role was crucial
i am thinking that if maratha villager divided in two sects like german
{1} normal villager slow produce act like other
{2} villager with hand thela cart fast gather but limitated number like
4to 5
image >
http://www.4to40.com/images/coloring_book/handcart.gif
http://www.merinews.com/upload/imageGallery/bigImage/1244652573100-hand%20cart.jpg


About the vilagers...were these guys a social class or something? Ee could add new units/vilagers but they needed to have a historicaly carachteristic social group attacet and not simply because some guys caried carts.
_________________
A KING MUST BE GREEDIER!
A KING MUST LAUGH LOUDER!
A KING MUST BE MORE FURIOUS THAN EVERYONE ELSE!
HE MUST EXEMPLIFY THE EXTREME OF ALL THINGS, GOOD AND EVIL!
THAT IS WHY HIS RETAINERS ENVY AND ADORE HIM, AND WHY THE FLAMES OF ASPIRATION, TO BE AS THE KING IS, CAN BURN WITHIN
HIS PEOPLE!

I SHALL GRIEVE AND I SHALL WEEP, BUT I SHALL NEVER REGRET!
-Iskandar, king of conquerors.
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The last Austriahungarian
Continental Marine
Continental Marine


Joined: 01 Feb 2016
Posts: 159
Location: Brasil

PostPosted: Fri Jun 10, 2016 5:23 pm    Post subject:

Might is right wrote:
Quote:
The Mulharrao Howitzer looks amazing I think it could be a Unique Artilery unit Mr. Green its a really cool hotwizer + mortar mixture! Since this canon looks smaler than most european hotwizers it could be a smaler pop cost and more mobile hotwizer that has a extra bonus vs buildings!

and very suitable for hit and run policy it could long range also
Smile
BTW don't make it as a siege unite like crape elephant cannon because maybe you read his detail this is multi-purpose unite that means they also effective against infantry Wink


I was not thinking in making it a "siege" unit. Is just a mobile hotwizer that deals more damage to buildings than normal hotwizers but is still made to fight units:)

Ps: am I missing something about this especific maratha canon that you want to add? And the that small mortar: how many men were necessary to use it 1?
_________________
A KING MUST BE GREEDIER!
A KING MUST LAUGH LOUDER!
A KING MUST BE MORE FURIOUS THAN EVERYONE ELSE!
HE MUST EXEMPLIFY THE EXTREME OF ALL THINGS, GOOD AND EVIL!
THAT IS WHY HIS RETAINERS ENVY AND ADORE HIM, AND WHY THE FLAMES OF ASPIRATION, TO BE AS THE KING IS, CAN BURN WITHIN
HIS PEOPLE!

I SHALL GRIEVE AND I SHALL WEEP, BUT I SHALL NEVER REGRET!
-Iskandar, king of conquerors.
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The last Austriahungarian
Continental Marine
Continental Marine


Joined: 01 Feb 2016
Posts: 159
Location: Brasil

PostPosted: Fri Jun 10, 2016 5:26 pm    Post subject:


_________________
A KING MUST BE GREEDIER!
A KING MUST LAUGH LOUDER!
A KING MUST BE MORE FURIOUS THAN EVERYONE ELSE!
HE MUST EXEMPLIFY THE EXTREME OF ALL THINGS, GOOD AND EVIL!
THAT IS WHY HIS RETAINERS ENVY AND ADORE HIM, AND WHY THE FLAMES OF ASPIRATION, TO BE AS THE KING IS, CAN BURN WITHIN
HIS PEOPLE!

I SHALL GRIEVE AND I SHALL WEEP, BUT I SHALL NEVER REGRET!
-Iskandar, king of conquerors.
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