Swedish bug

 
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ViceMan
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Joined: 26 Feb 2008
Posts: 3
Location: Essex, England

PostPosted: Tue Feb 26, 2008 8:23 pm    Post subject: Swedish bug

First off, i'm liking the work on the mod, it's looking good. Secondly, i've noticed a bug for the Swedish civ (unless it's already been discovered);

If you build a gold or copper mine and then delete it, it still remains there as an impassable barrier and it can't be mined/destroyed at all, so it's stuck there for good. Perhaps remove the delete option for it, like the cherry orchards for the Japanese civ.


Apart from that I haven't noticed anything else yet, except a few text errors.
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BjornThor
Prussian Landwehr
Prussian Landwehr


Joined: 22 Feb 2008
Posts: 12
Location: Zagreb, Croatia

PostPosted: Tue Feb 26, 2008 10:16 pm    Post subject:

Thing is, it was supposed to be part of terrain, not a building, so you should not delete it.
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ViceMan
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Joined: 26 Feb 2008
Posts: 3
Location: Essex, England

PostPosted: Tue Feb 26, 2008 10:40 pm    Post subject:

Precisely, i'm not saying you SHOULD delete it, just that it's possible to delete it, which could make for some uber exploits (walls that are immune to attacks basically.) Just add the <Flag>NotDeleteable</Flag> line to the unit coding and all is solved.
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Walker
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Joined: 03 Apr 2007
Posts: 93

PostPosted: Wed Feb 27, 2008 2:30 am    Post subject:

You're right, it shouldn't.

The way it is now, you can just keep deleting/creating mines. And it surely will be exploited if we don't fix it. In future versions you won't be able to delete them, don't worry Wink
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