Simalex's trade route mod for building walls over them

 
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Fig Newton
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Joined: 15 Apr 2007
Posts: 557
Location: Houston, Texas, USA

PostPosted: Wed Apr 09, 2008 9:34 pm    Post subject: Simalex's trade route mod for building walls over them

I recently discovered that when I replaced the protoy file with his protoy file, it removed many of the NE functions, so I put back the original.
Would you consider including simalex's trade route mod into the new version?
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Tilanus Commodor
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Joined: 03 Apr 2007
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PostPosted: Wed Apr 09, 2008 9:49 pm    Post subject:

We'd need his permission first and I dunno if Xastor wants it. Wink
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Fig Newton
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Location: Houston, Texas, USA

PostPosted: Thu Apr 10, 2008 2:42 am    Post subject:

simalexs@hotmail.com

Also, I'm still having trouble with imperial heavy cannons- I was playing as Prussia, and my cannons could neither fire nor had advanced formations.

This is less important, but Berlin has an invisible ramp on the marketplace building, where there should not be one.

I laughed when I read your comments on alvaro's color mod. I disagree, though. I think the darker colors give the game a more realistic touch.
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Fig Newton
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PostPosted: Thu Apr 10, 2008 2:43 am    Post subject:

I thought you might try and ask him, or I could always send him a message on heaven.
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alvaro_qc
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PostPosted: Thu Apr 10, 2008 2:47 am    Post subject:

if Xastor wants, he can create this mod quickly
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