Swiss problem

 
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salman
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PostPosted: Sat Aug 02, 2008 12:12 pm    Post subject: Swiss problem

I have found a bug in Swiss Civ. They have tents with build limit 17 and it is written that it supports 10 pop but actually it supports on 7 pop. Only 1 TC is allowed and even with the 20 pop increase from HC total pop is only 160. Why is this? I cannot just create huge armies with them.
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SirChristopher
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PostPosted: Mon Aug 04, 2008 12:03 am    Post subject:

I agree that this is annoying, considering Swiss villagers constantly create themselves, taking up valuble population.
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Seraphim
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PostPosted: Sat Oct 11, 2008 12:39 am    Post subject:

Well, if you want to turn off Swiss villager production, try deleting your Supply Wagons. I wouldn't really recommend it, though.

The Swiss pop is balanced with typical gameplay in mind -- that you can get an army worth roughly 100 pop (since most civs will have about 99 villagers, the Swiss total population is lower). It also emulates a bit that Switzerland is a small country, and that they're represented in the game more as a "mercenary army" than as a proper civilization.

Also, always keep in mind that the Swiss can use their villagers as military units. Just switch their tactics to 'Militia' mode and they become quite capable Skirmishers.
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SirChristopher
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PostPosted: Sat Oct 11, 2008 2:52 am    Post subject:

But since the pop cap reaches 160, there should at least be a tech to research that allows you to get that extra 20 and 40 somehow, much like the Chinese can research up to 220.


And who uses 99 settlers anyway??? And if your Foragers are being used as soldiers then they cant be harvesting...
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Seraphim
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PostPosted: Sat Oct 11, 2008 1:57 pm    Post subject:

SirChristopher wrote:
And who uses 99 settlers anyway???


Pretty much everyone, when they can.
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Matthew Sher
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PostPosted: Sat Oct 11, 2008 2:05 pm    Post subject:

No one complains about about the Ottomans getting 99 villagers on their own. If you don't want 99, then don't research the cap boost. If that makes the game harder, then stick with the 99.
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SirChristopher
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PostPosted: Sat Oct 11, 2008 6:31 pm    Post subject:

Seraphim wrote:
SirChristopher wrote:
And who uses 99 settlers anyway???


Pretty much everyone, when they can.


I only use about 50 to have enough room for larger armies...


Matthew Sher wrote:
No one complains about about the Ottomans getting 99 villagers on their own. If you don't want 99, then don't research the cap boost. If that makes the game harder, then stick with the 99.


I wasn't complaining about the automatic creation of the villagers per se, but rather the fact that because they do so I often find myself having population problems due to the low pop cap.
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BazzBrother
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PostPosted: Sun Oct 12, 2008 12:41 am    Post subject:

honestly, I just reduce my handicap by a lot so all I have to do is get 30 villagers to have a super economy lol , and don't mock me, I like to play 1 v 7 on hard for the hell of it.
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Fig Newton
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PostPosted: Mon Oct 13, 2008 3:31 am    Post subject:

I just wish you would change it to 45 instead of 43 villis b/c 45 is just a solid number.
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BazzBrother
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PostPosted: Tue Oct 14, 2008 4:55 pm    Post subject:

hehe, I bet you can't have armies in strange numbers, like 13 skirmishers or something >.<neither can I lol
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Fig Newton
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PostPosted: Tue Oct 14, 2008 6:30 pm    Post subject:

This is true. It is also true that I usually only spawn 50 villagers max, unless I'm playing as the Chinese. No more, no less.
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Seraphim
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PostPosted: Wed Oct 15, 2008 3:41 am    Post subject:

Fig Newton wrote:
I just wish you would change it to 45 instead of 43 villis b/c 45 is just a solid number.


The build limit is actually 42. There's no better number than 42.

Also, keep in mind that a Swiss villager is equal to about 1.25 regular Settlers, so their full economy equals about 52.5 Settlers, plus Supply Wagons and any trickle cards they've sent.
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Seraphim
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PostPosted: Wed Oct 15, 2008 3:48 am    Post subject:

SirChristopher wrote:
Seraphim wrote:
SirChristopher wrote:
And who uses 99 settlers anyway???


Pretty much everyone, when they can.


I only use about 50 to have enough room for larger armies...


It's pointless in an Age game to not get as much economy as you can. The late game usually turns into a game of attrition with some raiding.

Given a reasonably competent opponent in anything but a treaty game (and Swiss isn't really a very good pick for that type of game), you'll only rarely be able to exploit that extra 49 pop space anyway. And in a treaty game, you'll die rather quickly from attrition if you're under-villed like that.
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SirChristopher
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PostPosted: Wed Oct 15, 2008 7:26 pm    Post subject:

Seraphim wrote:
SirChristopher wrote:
Seraphim wrote:
SirChristopher wrote:
And who uses 99 settlers anyway???


Pretty much everyone, when they can.


I only use about 50 to have enough room for larger armies...


It's pointless in an Age game to not get as much economy as you can. The late game usually turns into a game of attrition with some raiding.

Given a reasonably competent opponent in anything but a treaty game (and Swiss isn't really a very good pick for that type of game), you'll only rarely be able to exploit that extra 49 pop space anyway. And in a treaty game, you'll die rather quickly from attrition if you're under-villed like that.



I typically overwhelm my foe with large amounts of soldiers. I almost always have at least one group of 50 musketeers, backed up with 4 field guns, and if I can, 4 mortars. The rest is probably cavalry, or soldiers at base for defense.
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Fig Newton
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PostPosted: Wed Oct 15, 2008 10:26 pm    Post subject:

SirChristopher wrote:
Seraphim wrote:
SirChristopher wrote:
Seraphim wrote:
SirChristopher wrote:
And who uses 99 settlers anyway???


Pretty much everyone, when they can.


I only use about 50 to have enough room for larger armies...


It's pointless in an Age game to not get as much economy as you can. The late game usually turns into a game of attrition with some raiding.

Given a reasonably competent opponent in anything but a treaty game (and Swiss isn't really a very good pick for that type of game), you'll only rarely be able to exploit that extra 49 pop space anyway. And in a treaty game, you'll die rather quickly from attrition if you're under-villed like that.



I typically overwhelm my foe with large amounts of soldiers. I almost always have at least one group of 50 musketeers, backed up with 4 field guns, and if I can, 4 mortars. The rest is probably cavalry, or soldiers at base for defense.


I didn't really need to quote this, but it just looked funny. I usually don't make large armies, I try to use groups of 10 units for a specific purpose, like raiding or destroying buildings, or ambushing. But this only works if I know where the enemy's army is, so it wouldn't be a very good tactic in a multiplayer game.
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BazzBrother
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PostPosted: Fri Oct 17, 2008 4:57 am    Post subject:

I like to have two or more groups of 24-27 muskateers and use them to form classic formations and such Cool but usually followed by up to 4 heavy cannons and groups of 12 skirmishers and cavalry

Although in desperate moments (with the russians) i end up spamming up to two groups of fifty muskateers and send em to doom.
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