Suggestions about the other civs
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Drago
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PostPosted: Mon Mar 30, 2009 7:57 am    Post subject: Suggestions about the other civs

Just suggestions:

Persians

Bonus: can have +20 pop. limit, high raxes (many gold income, units have less HP)

Archaic Unit: Spearman 'Sparabara'

Campaign: Parthia

Strengths:
• Light Infantry & Archers
• Cheap mercenaries

Weaknesses:
• Units have little HP and are vulnerable to hand heavy infantry.

They have acces to the Priest, Merchant and Architect.

Unique units and techs:
• Sparabara: infantry armed with a large rectangular shield and spears. Has leather clothes. Costs 50 food, 25 coin.

http://en.wikipedia.org/wiki/File:Persiansparabara.jpg

• Dathaba (upgraded to Haivarabam, then Hazarabam): banner army of 5 Bowmen and 2 Sparabara (upgraded to 7 Bowmen and 4 Sparabara, then 10 Bowmen and 5 sparabara. The upgrades cost 700 food, 700 wood, then 100 food, 1000 coin. The banner army itself always costs 300 food, 300 wood.

• Immortals: lets you train Immortals (heavy infantry armed with a spear and a bow) from the Barracks/Academy and adds +20 max pop. They're limited to 20 and cost 100 coin, 50 food. The upgrade costs 500 food, 750 coin.

http://en.wikipedia.org/wiki/File:Immortalrender.jpg

• War Elephant: Acts like heavy cavalry. Good at breaking down infantry formations. The Carthaginians have it, too. Costs 120 food, 40 coin. Trains from the stable.

•Siege Elephant: limited to 5. Destroys enemy walls, towers or gates. His attack on units is small. Costs 140 food. 50 coin. Trains from the Siege Workshop (or what's it's name now).

•War Chariot: fast chariot with an archer and a spearman in. Costs 70 wood, 40 coin and it's trained from the Stable. About the texture, take a horse and the Settler Wagon's wagon. In the wagon put one archer and one spearman.

Parthian Campaign:

• War Elephant and siege elephant disabled, but rams are more powerful.

• New unit: Parthian Cavalry Archer: very fast cavalry archer. Has a deadly ranged attack. Costs 70 food, 30 wood and can be trained from the stable.

http://en.wikipedia.org/wiki/File:OttomanHorseArcher.jpg

• New tech; Parthian Shot: ranged units have + 20% accuracy, + 10% range. Costs 500 food, 250 wood.
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TheAussieDigger
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PostPosted: Mon Mar 30, 2009 8:04 am    Post subject:

what units would you suggest that arent unique.

i read the sparabara page on wiki, maybe ,make it so they can farm or something, as well as fight.
good from what i see so far! Mr. Green
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Drago
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PostPosted: Mon Mar 30, 2009 8:08 am    Post subject:

what isn't in the timeframe?
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PostPosted: Mon Mar 30, 2009 8:10 am    Post subject:

my bad, i edited my previous post Embarassed Embarassed Embarassed lol
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Drago
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PostPosted: Mon Mar 30, 2009 8:22 am    Post subject:

the sparabara is an archaic unit. I think is enough.

The War Elephant should be available for Carthage, too.

The Chariot, with varieties (one or two horses, the units from it, etc.) should be available for Egyptian and Schythian natives and for Persians and Celts.
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Tilanus Commodor
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PostPosted: Mon Mar 30, 2009 12:38 pm    Post subject: Re: Suggestions about the other civs

Thank you drago! Looks neat so far. Mr. Green

drago general wrote:
Bonus: can have +20 pop. limit, high raxes (many gold income, units have less HP)

The pop thing is impossible I guess. However, it could be done by having a persian unit with no pop but a built limit of 20.

Quote:
Archaic Unit: Spearman 'Sparabara'

Yeah, this was the most probable unit anyone would take. ^^ Archaic units have compared with other units a very low attack, however, they have a lot of boni. If we talk about Sparabara we're talking about the standard unit of the persian army. However, the main force is available in Age II. Could you imagine another, 'older' unit?

We're always taking a look into the time before our timeline to find a characteristic but primitive unit for the people. The Romans already have a spearman ('Voluntarius'), the Hellenes have a slinger. Choice for Persians: A different spearman or another unit.

Quote:
Strengths:
• Light Infantry & Archers
• Cheap mercenaries

Looks good, however their cavalry is also strong.

Quote:
Weaknesses:
• Units have little HP and are vulnerable to hand heavy infantry.

There'll probably units to mass which are like that. But this will not be our focus, Persians had some very elitary units as well.

Quote:
They have acces to the Priest, Merchant and Architect.

Yeah, makes sense.

The other stuff looks quite interesting, some costs may be a bit unrealistic, but most concept have very good aspects, we'll definitely think about. =)
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Drago
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PostPosted: Mon Mar 30, 2009 3:57 pm    Post subject:

Quote:
There'll probably units to mass which are like that. But this will not be our focus, Persians had some very elitary units as well.


I know, the Immortals are stronger. The weakness should be like a sentence in the techtreey file, and the non affected units have more HP in the protoy.
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PostPosted: Mon Mar 30, 2009 6:21 pm    Post subject:

Why that? If they are weak in the protoy, you can also make 'em stronger in the techtreey, right? Wink
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Ca Putt
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PostPosted: Mon Mar 30, 2009 6:39 pm    Post subject:

not bad, well concerning the "weak units thing" i would suggest weak/cheap basic units and Expensive elite units, simmilar to aom where egyptians had the cheapest infantry all in one building and elite cavalary in the fortress.
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Drago
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PostPosted: Tue Mar 31, 2009 7:53 am    Post subject:

k

infantry is cheap and weak (except immortals)

Something else?
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Drago
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PostPosted: Sun Apr 05, 2009 7:21 pm    Post subject:

Celts

Bonus: swordsmen have +5% attack

Archaic Unit: Slinger (common unit)

Campaign: Gaul

Strengths:
• Swordsmen and chariots
• ?

Weaknesses:
• Small tax income

Can train the Priest and the Merchant.

Unique units and techs:

• Ceitherne: heavy armoured versatile spearman. Similar to a Halberdier. Costs 100 coin, 50 food.Disabled by the campaign.

• Longsword Warrior: strong infantry warrior. Big damage, but little HP. He has a longsword only as weapon and hasn’t got armour. Costs 75 food, 40 coin.

•Light Chariot: chariot with high speed, small HP. Has 2 horses and one archer. Costs 80 food, 50 wood. Upgraded to Heavy Chariot, which has gains a spearman in the chariot, too, so it can attack in melee and the attack is increased by 15%. The Heavy Chariot costs 100 food, 60 wood.

•Noble’s Chariot: chariot with many HP, little speed. Has 4 horses, one spearman and one longsword warrior in it. Highly effective against other chariots or infantry. Available in the Industrial age (don’t know what’s it’s new name). Costs 120 food, 50 wood, 15 coin.

•Murrus Gallicus: defensive buildings and fortifications have +20% HP and +10% attack (for towers, etc.). Costs 200 wood, 250 coin. Available only after the campaign.

•Chainmail developing: all infantry have +30% HP. Costs 400 coin, 400 wood.

Don’t know so much about Celts, so please come with more suggestions.
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Fig Newton
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PostPosted: Sun Apr 05, 2009 9:47 pm    Post subject:

Are you saying that the celts had chariots, historically speaking?
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PostPosted: Sun Apr 05, 2009 10:08 pm    Post subject:

Fig Newton wrote:
Are you saying that the celts had chariots, historically speaking?

Are you saying that they had not? They were chariot masters!
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PostPosted: Sun Apr 05, 2009 11:17 pm    Post subject:

Didnt a Warrior Princess lady ride a chariot along with around 80 thousand Celts in an attack against like 20,000 Romans?....she lost but still she was in a chariot is what im saying
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Drago
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PostPosted: Mon Apr 06, 2009 5:42 am    Post subject:

they were surely chariot masters, that's why I added two types of chariots.
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Ca Putt
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PostPosted: Mon Apr 06, 2009 10:48 am    Post subject:

don't worry about celts, I've already got a decent outline. I oly need someone to argue with Mr. Green

and the Celts in TAA mainly represent the Gauls or Galatians(who had some reasonable Cavalry), not the British(who had chariots), because only the romans faced the British whereas Greeks Persians and Carthagians also met Celtic tribes. Anyway there is no sufficient model for a Chariot.

And you forgot the Naked Fanatics Razz
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