Public Research: Techs, Politicians & HC Cards
Go to page 1, 2, 3, 4, 5, 6  Next
 
   Forum Index -> Age Of Empires III: The Ancient Age
View previous topic :: View next topic  
Author Message
Killzerslaul
The Ancient Age
The Ancient Age


Joined: 22 Feb 2009
Posts: 673
Location: Scotland.

PostPosted: Tue Aug 25, 2009 4:22 pm    Post subject: Public Research: Techs, Politicians & HC Cards

We've decided to give you a chance to actively participate in the selection of homecity cards, politicians and techs. If you think you have any good ideas, please post them here, and, who knows, we might even use them... ^^

Unless you have a really good idea for one of the other civs and a bad memory, we want ideas for the Hellenes & Persians. You'll get some more information to help you with your ideas later, (like a list of units or something for military shipments).

Have fun making up ideas. And don't post shit. Smile

Post your ideas to these topics...

.. but mind that you explain them.
Wink
__________________
Hellenes:


ARCHAIC ERA
- Laws of Drakon (early)
- Sokrates
- Reforms of Solon
- Spartan Hegemony (Peloponnesian League)
(- Tyrannis of Peisistratos)
- Reforms of Kleisthenes
(- Polykrates/Naval power Samos)
- Ionian uprising
- Persian Wars
- Battle of Marathon/Plataea/Leuctra/Mantineia
- Themistokles
- Hellenic Union (against Persia)

CLASSICAL ERA
- Naval battle of Salamis+Milet
- Reforms of Ephialtes
- Reforms of Perikles
(- Peace of Callias)
- Peloponnesian Wars
- Metaphysics (Platon)
- Delian League
- Aristoteles
- Achaean League
- Empire of Pergamon
- Roman protection


... + other

Persians:
Whatever you can think of/find.
Back to top
View user's profile Send private message MSN Messenger Skype Name
Drago
Emperor
Emperor


Joined: 19 Jan 2009
Posts: 14307

PostPosted: Tue Aug 25, 2009 7:37 pm    Post subject:

cool idea. Do u have any cards atm? or none?

I'll search and probably give u some tommorow Mr. Green
_________________
ROMANVS SVM, ET VICTVS SVM VOBIS QVASI SINE CORNIBVS CATAPHRACTVS
Back to top
View user's profile Send private message
SquidTheSid
Young Guard
Young Guard


Joined: 23 Jun 2009
Posts: 1976

PostPosted: Tue Aug 25, 2009 9:55 pm    Post subject:

What it the time periods I can choose from?

Because I'd like to something about them as a republic
Back to top
View user's profile Send private message
BazzBrother
Chevauxleger
Chevauxleger


Joined: 30 Jul 2007
Posts: 3395
Location: CA

PostPosted: Tue Aug 25, 2009 10:01 pm    Post subject:

hmm.....a challenge I smell....yet lazy I feel lol
_________________
Join the *Ignore SAOL* club TODAY!
http://woolooloo.ytmnd.com/

http://www.zombo.com/
Back to top
View user's profile Send private message
SquidTheSid
Young Guard
Young Guard


Joined: 23 Jun 2009
Posts: 1976

PostPosted: Tue Aug 25, 2009 10:14 pm    Post subject:

senatus consultum - A decree that states that all villagers now produce a trickle of coin, and ships a council wagon ( or whatever university like building)

comitia centuriata - councils now spawn basic military units slowly and can train any military unit. Military units now provide a trickle of coin.
Back to top
View user's profile Send private message
BazzBrother
Chevauxleger
Chevauxleger


Joined: 30 Jul 2007
Posts: 3395
Location: CA

PostPosted: Tue Aug 25, 2009 10:20 pm    Post subject:

hmm, perhaps there can be a whole tree in the economy section all about taxes. There can be many cards where villagers and buildings can start providing a trickle of coin, lvl 25 cards can have cards that allow for increased gold trickle, and lvl 40 can have a card that allows for allows for a coin trickle even from allies (TRIPLE THE TRICKLE FUUUUUUUUUUUUUUUUCK)
_________________
Join the *Ignore SAOL* club TODAY!
http://woolooloo.ytmnd.com/

http://www.zombo.com/
Back to top
View user's profile Send private message
SquidTheSid
Young Guard
Young Guard


Joined: 23 Jun 2009
Posts: 1976

PostPosted: Tue Aug 25, 2009 10:23 pm    Post subject:

Taxes, maybe Persia can get prisoners, who either
A. Provide coin while a prisoner
B. Can turn into a basic infantry unit.

Yeah, but a section for Rome would be good. Also what about mercenaries?
Back to top
View user's profile Send private message
CasualBeta
Totenkopfhusar
Totenkopfhusar


Joined: 05 Jul 2009
Posts: 501
Location: ON, Canada

PostPosted: Tue Aug 25, 2009 11:08 pm    Post subject:

SquidTheSid wrote:
Taxes, maybe Persia can get prisoners, who either
A. Provide coin while a prisoner
B. Can turn into a basic infantry unit.

Yeah, but a section for Rome would be good. Also what about mercenaries?


I prefer the latter. B/C in warfare history the Perssian were best known to use massive armies during the fight against Greece. So it would be more fitting for that to happen in game.
Back to top
View user's profile Send private message
SquidTheSid
Young Guard
Young Guard


Joined: 23 Jun 2009
Posts: 1976

PostPosted: Tue Aug 25, 2009 11:17 pm    Post subject:

When persians conquered a city Muslims had 2 choice
1 pay a tax
2 join the army.
Back to top
View user's profile Send private message
CasualBeta
Totenkopfhusar
Totenkopfhusar


Joined: 05 Jul 2009
Posts: 501
Location: ON, Canada

PostPosted: Wed Aug 26, 2009 12:44 am    Post subject:

SquidTheSid wrote:
When persians conquered a city Muslims had 2 choice
1 pay a tax
2 join the army.


Is that how it worked in Persia ?
Back to top
View user's profile Send private message
Drago
Emperor
Emperor


Joined: 19 Jan 2009
Posts: 14307

PostPosted: Wed Aug 26, 2009 6:57 am    Post subject:

SquidTheSid wrote:
When persians conquered a city Muslims had 2 choice
1 pay a tax
2 join the army.


Mahomed preached Islam in the 600s, 2 centuries after Rome's fall and far after TAA's timeframe. And actually, the Muslims conquered Persia, not Persia the muslims lol

k, I don't think from the Republic only, but from the 1st 2 Imperial centuries, too.
_________________
ROMANVS SVM, ET VICTVS SVM VOBIS QVASI SINE CORNIBVS CATAPHRACTVS
Back to top
View user's profile Send private message
Killzerslaul
The Ancient Age
The Ancient Age


Joined: 22 Feb 2009
Posts: 673
Location: Scotland.

PostPosted: Wed Aug 26, 2009 7:29 am    Post subject:

drago general wrote:
cool idea. Do u have any cards atm? or none?

I'll search and probably give u some tommorow Mr. Green


Tilanus said he was getting what we have already on the Roman HC.

SquidTheSid wrote:
What it the time periods I can choose from?

Because I'd like to something about them as a republic


Age I is Archaic (copper weapons, stone houses w/ straw roofs), Age V is Early Medieval.

And one of the HC buildings is the Senate.

SquidTheSid wrote:
senatus consultum - A decree that states that all villagers now produce a trickle of coin, and ships a council wagon ( or whatever university like building)


Two problems with that:
- Romans are supposed to be offense focused, and that seems to favour an economic strategy pretty heavily.
- It could well fuck up late game balance if you didn't even have to bother mining gold.

SquidTheSid wrote:
comitia centuriata - councils now spawn basic military units slowly and can train any military unit. Military units now provide a trickle of coin.


- Again, late game balance would be fucked.
- Academy is a more, research and mercenary place, I think.

I don't have time to pick at anyone elses suggestions, maybe will in a couple of hours.

And remember ROMANS, not Persians.
Back to top
View user's profile Send private message MSN Messenger Skype Name
Drago
Emperor
Emperor


Joined: 19 Jan 2009
Posts: 14307

PostPosted: Wed Aug 26, 2009 7:47 am    Post subject:

k, pick them when u'll have time.

Battle of Actium - improves trireme attack by 5% and HP by 10%. Should be available at 15 HC level.

Decimation - All Roman Legionarres attack 10% higher, but have -7% HP.

Hadrian Wall - walls and towers get +20% HP.

Limes - sends 2 Tower wagons and walls are cheaper. I dunno if u have palisades in-game, if yes, then give palisades +150 HP

Lamelar Armour - Late infantry get +10% armour.

Augustus' Reforms - All infantry, except the archaic unit, trains much more faster, get's the triples acies ability, that protects them from missiles (not from siege equipment) for 30 seconds.
_________________
ROMANVS SVM, ET VICTVS SVM VOBIS QVASI SINE CORNIBVS CATAPHRACTVS
Back to top
View user's profile Send private message
Tilanus Commodor
NE Commander
NE Commander


Joined: 03 Apr 2007
Posts: 5078
Location: Berlin, Germany

PostPosted: Wed Aug 26, 2009 12:43 pm    Post subject:

Hey folks, Tom's right. Romans develop in Age II-III something like a offensive push attitude.

Here a little overview about the Roman ages:
1. Roman Kingdom(/Early Republic)
2. Early Republic
3. Republic
4. Late Republic/Roman Empire
5. Late Roman Empire

Public Material:
Romans: Infantry
Romans: Cavalry
Romans: Siege

Download as XML/Excel file
(comes as ZIP archive)

_________________
Napoleonic Era Project Leader


** Support me to support NE **

Test your Age of Empires knowledge in my
Grand Age of Empires quiz! King Green!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
SAOL
Emperor
Emperor


Joined: 14 Sep 2008
Posts: 23251
Location: Stockholm, Sweden

PostPosted: Wed Aug 26, 2009 1:02 pm    Post subject:

drago general wrote:

Battle of Actium - improves trireme attack by 5% and HP by 10%. Should be available at 15 HC level.

Decimation - All Roman Legionarres attack 10% higher, but have -7% HP.

Hadrian Wall - walls and towers get +20% HP.

lol I was going to suggest those three things, almost exactly; the % was a bit different, though lol It seems you beat me to it lol
_________________
Join
WWLLUASCLWPJ
We Who Loathe Long or Unnecessary Abbreviations and Similar Clusters of Letters Without Proper Justification

Back to top
View user's profile Send private message Send e-mail Skype Name
Killzerslaul
The Ancient Age
The Ancient Age


Joined: 22 Feb 2009
Posts: 673
Location: Scotland.

PostPosted: Wed Aug 26, 2009 4:35 pm    Post subject:

drago general wrote:
k, pick them when u'll have time.

Battle of Actium - improves trireme attack by 5% and HP by 10%. Should be available at 15 HC level.

Idk. We'll have a naval shipment a bit like this I expect.

drago general wrote:
Decimation - All Roman Legionarres attack 10% higher, but have -7% HP.

Possible.

drago general wrote:
Hadrian Wall - walls and towers get +20% HP.

Again, possible.

drago general wrote:
Limes - sends 2 Tower wagons and walls are cheaper. I dunno if u have palisades in-game, if yes, then give palisades +150 HP

Uh... maybe.

drago general wrote:
Lamelar Armour - Late infantry get +10% armour.

idk...

drago general wrote:
Augustus' Reforms - All infantry, except the archaic unit, trains much more faster, get's the triples acies ability, that protects them from missiles (not from siege equipment) for 30 seconds.

Maybe.

Your exact numbers are unlikely to be used for reasons of balance, but some of those ideas sound ok.

We need some more mundane shipments for the earlier ages, like:
Wood Imports:
Imports from a far off colony provide your civilization with a small trickle of wood.

Except because you're not making an example, you have to give it a fancy name.
Back to top
View user's profile Send private message MSN Messenger Skype Name
Display posts from previous:   
Post new topic   Reply to topic    Forum Index -> Age Of Empires III: The Ancient Age All times are GMT
Go to page 1, 2, 3, 4, 5, 6  Next
Page 1 of 6

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Powered by phpBB © 2001, 2005 phpBB Group | Page design by Tilanus Commodor & michfrm.