TAA Integrating with NE
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Drago
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PostPosted: Thu Sep 03, 2009 3:21 pm    Post subject:

that timescale? u mean the WOTTA one?
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SquidTheSid
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PostPosted: Thu Sep 03, 2009 11:07 pm    Post subject:

WotTA is revamping the game. this is what Tahattus told me: We'll focus less on exploration, also we're going to remove trivial units like the Courer De Bois.
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Tilanus Commodor
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PostPosted: Fri Sep 04, 2009 12:56 am    Post subject:

WotTA is until 1920? Are you sure?
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SquidTheSid
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PostPosted: Fri Sep 04, 2009 1:21 am    Post subject:

Yeah, that's what Tahattus told me. I can't check it now since i'm banned. But yeah 1800's - 1920's.
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Tilanus Commodor
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PostPosted: Fri Sep 04, 2009 1:40 am    Post subject:

That's interesting, Tahattus speaks with you in spite of the obvious case that you're banned. 1920, do they have tanks or poison gas? That's pretty interesting, I didn't knew that it's until 1920.
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SquidTheSid
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PostPosted: Fri Sep 04, 2009 1:47 am    Post subject:

No no, he told me that before I was banned. You should have seen the email I got from him about my ban.

Anyway NE and TAA is vastly superior. Maybe incorporating unique villagers in TAA like maybe the Landwehr, high melee attack, no ranged.
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BazzBrother
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PostPosted: Fri Sep 04, 2009 3:47 am    Post subject:

actually, considering the mod is focused in Latin nations, tanks wont be an issue. Besides, not having a few units is no big deal, its compromise Cool
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Drago
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PostPosted: Fri Sep 04, 2009 8:31 am    Post subject:

I think it's until 1910, more probably, it has no WW1 features... Wink
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sufjanfan
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PostPosted: Fri Sep 04, 2009 5:29 pm    Post subject:

i'm thankful for that
i think WWI stuff would ruin the game
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Drago
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PostPosted: Sat Sep 05, 2009 9:46 am    Post subject:

why so? Oh yes, there would be hard work and features impossibble to add, due to the system....
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sufjanfan
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PostPosted: Sat Sep 05, 2009 4:01 pm    Post subject:

i've played empires: dawn of the modern world, and it spans from the middle ages to WWII, and it's not as fun as you would think playing with tanks, nukes, and rockets
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SquidTheSid
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PostPosted: Sat Sep 05, 2009 4:40 pm    Post subject:

Tanks, aeroplanes, and missiles would ruin AoE3.

Unless infantry counters vehicles, vehicles counters aeroplanes, and aeroplanes counter infantry
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Drago
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PostPosted: Sat Sep 05, 2009 5:04 pm    Post subject:

oh, yes. It destroys all balance
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The Dude
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PostPosted: Mon Mar 29, 2010 1:16 am    Post subject:

Well NE like takes over TAD. Well what of TAA takes over TWC?
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masskiller
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PostPosted: Mon Mar 29, 2010 2:34 am    Post subject:

I sincerely doubt that it will be like NE, I think that TAA will limit the civs you can use to the ones in the mod, to make realistic, not only that, but it will be better that way
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Killzerslaul
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PostPosted: Mon Mar 29, 2010 9:01 am    Post subject:

Will only happen if Tilanus doesn't feel like deleting the surplus civs. Razz
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